repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Renamed Unity/Game/ to Unity/Arcade/
10 Years Ago
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
10 Years Ago
Temporary fix for light leaking out of the back of cabinets.
10 Years Ago
Fixed a possible NullReferenceException.
10 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
10 Years Ago
[block_party] added dust particles for block impacts
10 Years Ago
[block_party] added a bit of screenshake
10 Years Ago
[block_party] improved player run cycle
10 Years Ago
[block_party] pressing sides of blocks now works much more reliably
10 Years Ago
[block_party] blood particles when player squished
10 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
10 Years Ago
Minor fix for the screen reflection shader.
10 Years Ago
CRT and screen reflection shader refactor.
10 Years Ago
Some tweaks to the GameTest scene.
10 Years Ago
Fixed screen glare not being updated when live rendering.
10 Years Ago
Corrected live rendered text being incorrectly positioned.
10 Years Ago
Now using Update rather than FixedUpdate again, seems to be a lot smoother.
10 Years Ago
Refactored demo frame rendering to allow rendering without element serialization.
10 Years Ago
Refactored line rendering to allow rendering without element serialization.
10 Years Ago
Refactored rect rendering to allow rendering without element serialization.
10 Years Ago
Refactored point rendering to allow rendering without element serialization.
10 Years Ago
Refactored text rendering to allow rendering without element serialization.
10 Years Ago
Refactored tilemap rendering to allow rendering without element serialization.
10 Years Ago
Refactored sprite rendering to allow rendering without element serialization.
10 Years Ago
Started graphics refactor to allow games to render straight to their virtual display without serializing the elements drawn first.
10 Years Ago
[block_party] player creates dust particles when moving around
10 Years Ago
[block_party] created Particle class
10 Years Ago
[block_party] changed when smile block goes invisible in each phase
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
10 Years Ago
Removed unnecessary `#pragma` from CabinetScreen.shader
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Attempt to make sure games always run at the correct frame rate.
10 Years Ago
Some completely unnecessary optimization of the CRT & screen reflection shaders.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Tweaks to the reflection shader & game test scenes.
10 Years Ago
Fixed screen reflections being visible in the most physics-defying cases.
10 Years Ago
Rewrote the screen reflection shader to be a bit less insane.
10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
Some performance related tweaks.
10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
[block_party] smile block can turn invisible
10 Years Ago
[block_party] reworked homing fireballs
10 Years Ago
[block_party] teardrops splash on other blocks and ground
10 Years Ago
[block_party] sad block drops tears
10 Years Ago
Some cleanup.
10 Years Ago
Merge branch 'master' into ovr Conflicts: GameAPI.Unity/ScreenReflector.cs Unity/Game/Assets/Scripts/ClickToPlayTest.cs Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs Unity/Game/Assets/Shaders/ScreenReflect.cginc
10 Years Ago
Screen reflections are now anti-aliased.