repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[block_party] hold down to fall faster, tweaked player sprite
10 Years Ago
[block_party] reduced false positives when pressing block sides
10 Years Ago
[block_party] changed colours of block sides
10 Years Ago
[block_party] finished add-spikes effect for spikey block
10 Years Ago
[block_party] started on particle effect for adding spikes
10 Years Ago
[block_party] changed starting positions
10 Years Ago
[block_party] blocks get faster as phase increases
10 Years Ago
[block_party] added background and tweaked colours
10 Years Ago
[block_party] tweaked arena wall spike graphics
10 Years Ago
[block_party] added speed lines to blocks
10 Years Ago
[block_party] used Add3 in Swatches
10 Years Ago
[block_party] tweaked smile block invisibility and added particle effect
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[racer] Roads now have some texture.
10 Years Ago
[racer] Implemented basic dirt particles kicked up when going offroad.
10 Years Ago
[racer] Car can now detect when it is on the track.
10 Years Ago
[racer] Camera now rotates with the car.
10 Years Ago
Updated .gitignore.
10 Years Ago
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
10 Years Ago
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
10 Years Ago
[shooter3d] Added `Cuboid` class.
10 Years Ago
[shooter3d] Some refactoring.
10 Years Ago
[racer] Reduced default traction.
10 Years Ago
[racer] Track is now randomized.
10 Years Ago
[racer] Added ignore file.
10 Years Ago
[racer] Fixed track mitering.
10 Years Ago
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.
10 Years Ago
Added `Vector2i.Length`.
10 Years Ago
[racer] Added basic track generation and rendering.
10 Years Ago
Renamed `PaletteBuilder.Add(rgb)` to `PaletteBuilder.Add4(rgb)`, added `PaletteBuilder.Add3(rgb)`.
10 Years Ago
[block_party] blocks try not to go the direction they just came from
10 Years Ago
[block_party] added particles when pressing block side
10 Years Ago
[block_party] laser only kills player once
10 Years Ago
[block_party] added gravity to particles
10 Years Ago
[block_party] added other death effects
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[racer] Finished tweaking car physics for now.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[racer] Toned down traction.
10 Years Ago
Some driving physics corrections.
10 Years Ago
Started work on a racing game test.
10 Years Ago
Added `Left`, `Right` and `Back` helper properties to `Vector2i` and `Vector2f`.
10 Years Ago
Added `Palette.Add(rgb)` as a shorthand for `Palette.Add(rgb, rgb, rgb, rgb)`.
10 Years Ago
Added `Vector2f.Rotate(radians)` and `Vector2f.Rotate(axis, radians)`.
10 Years Ago
Fixed SingleGameTest after having accidentally committed something.
10 Years Ago
[block_party] changed screenshake so shakes dont cancel eachother out
10 Years Ago
Fixed the LegacyCabinet prefab after having renamed some MonoBehaviours it used.
10 Years Ago
Fixed some remaining issues after the namespace change.
10 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
10 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.