3,393 Commits over 273 Days - 0.52cph!
[block_party] hold down to fall faster, tweaked player sprite
[block_party] reduced false positives when pressing block sides
[block_party] changed colours of block sides
[block_party] finished add-spikes effect for spikey block
[block_party] started on particle effect for adding spikes
[block_party] changed starting positions
[block_party] blocks get faster as phase increases
[block_party] added background and tweaked colours
[block_party] tweaked arena wall spike graphics
[block_party] added speed lines to blocks
[block_party] used Add3 in Swatches
[block_party] tweaked smile block invisibility and added particle effect
Merge branch 'master' of github.com:Facepunch/arcade
[racer] Roads now have some texture.
[racer] Implemented basic dirt particles kicked up when going offroad.
[racer] Car can now detect when it is on the track.
[racer] Camera now rotates with the car.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
[shooter3d] Added `Cuboid` class.
[shooter3d] Some refactoring.
[racer] Reduced default traction.
[racer] Track is now randomized.
[racer] Added ignore file.
[racer] Fixed track mitering.
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.
[racer] Added basic track generation and rendering.
Renamed `PaletteBuilder.Add(rgb)` to `PaletteBuilder.Add4(rgb)`, added `PaletteBuilder.Add3(rgb)`.
[block_party] blocks try not to go the direction they just came from
[block_party] added particles when pressing block side
[block_party] laser only kills player once
[block_party] added gravity to particles
[block_party] added other death effects
Merge branch 'master' of github.com:Facepunch/arcade
[racer] Finished tweaking car physics for now.
Merge branch 'master' of github.com:Facepunch/arcade
[racer] Toned down traction.
Some driving physics corrections.
Started work on a racing game test.
Added `Left`, `Right` and `Back` helper properties to `Vector2i` and `Vector2f`.
Added `Palette.Add(rgb)` as a shorthand for `Palette.Add(rgb, rgb, rgb, rgb)`.
Added `Vector2f.Rotate(radians)` and `Vector2f.Rotate(axis, radians)`.
Fixed SingleGameTest after having accidentally committed something.
[block_party] changed screenshake so shakes dont cancel eachother out
Fixed the LegacyCabinet prefab after having renamed some MonoBehaviours it used.
Fixed some remaining issues after the namespace change.
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.