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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Slight tweak to cabinet normal map.
10 Years Ago
Removed some files that shouldn't have been added to source control.
10 Years Ago
Ported Vector3DTest to C#.
10 Years Ago
CRT display / reflections now use the correct aspect ratios for each game.
10 Years Ago
Screen reflectors now update continuously.
10 Years Ago
Re-implemented screen reflections.
10 Years Ago
Added `Depth` and `Curvature` options to the CRT renderer.
10 Years Ago
Re-implemented smoothing.
10 Years Ago
Merge branch 'master' into crttest
10 Years Ago
Basic implementation of raytraced CRT screen curve.
10 Years Ago
[block_party] added graphics for a sad block
10 Years Ago
[block_party] spikey block adds spikes to arena walls in 2nd phase
10 Years Ago
[block_party] added deleted files
10 Years Ago
[block_party] arena walls can show spikes, all spikes blink in unison
10 Years Ago
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
10 Years Ago
Fixed 90 and 270 degree sprite rotations being the wrong way round.
10 Years Ago
Fixed sprite rotations.
10 Years Ago
[block_party] temp sprite rotation test
10 Years Ago
Started work on rewriting the CRT shader to not need a curved mesh.
10 Years Ago
Fixed graph and console visibility state not being remembered.
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
10 Years Ago
Added ability to set RectF.Width / RectF.Height.
10 Years Ago
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
10 Years Ago
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
10 Years Ago
New demos to fix invalid texture coordinates in previous recordings.
10 Years Ago
Improved efficiency of rendering multiple Text primitives with the same character data.
10 Years Ago
[mazing] Fixed case where the game would attempt to load non-existent levels.
10 Years Ago
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
10 Years Ago
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
10 Years Ago
Recorded some new demos since the texture coordinates are invalid in the old ones.
10 Years Ago
Removed _another_ sneaky `Test` exception from Mazing.
10 Years Ago
Areas outside of the sprite atlas are now transparent.
10 Years Ago
Corruption persistence tweaks.
10 Years Ago
Some cleanup for the new sprite packing algorithm.
10 Years Ago
New sprite packing algorithm.
10 Years Ago
[block_party] re-did player sprite
10 Years Ago
[block_party] squid block laser no longer goes through blocks
10 Years Ago
Corruption tweaks to make UV fuckups more persistent.
10 Years Ago
Toolbar is now toggle-able, and is hidden by default in the web player.
10 Years Ago
Re-implemented clearing the console when right clicking the console toggle button.
10 Years Ago
Removed the need for the temporary "Staged" scene during builds.
10 Years Ago
Merged the Embedded and Standalone scenes into one, toolbar controls are now added programmatically.
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Made sure the cabinets in GameTest are using valid games.
10 Years Ago
[block_party] spikey block adds spikes to blocks it touches in 2nd phase
10 Years Ago
[block_party] added graphics for 2 more blocks
10 Years Ago
[block_party] added laser attack to squid block
10 Years Ago
Fixed possible error when a message is logged to the console before it has awoken.
10 Years Ago
[mazing] removed test exception