repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
added sounds and other stuff
10 Years Ago
added sounds and other stuff
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
added Min and Max to Mathf
10 Years Ago
added Min and Max to Mathf
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
fixing build error with mazing
10 Years Ago
fixing build error with mazing
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Implemented demo playback.
10 Years Ago
Implemented demo playback.
10 Years Ago
Added record button bindings.
10 Years Ago
Added record button bindings.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
Implemented basic gameplay recording to base64 string.