700 Commits over 273 Days - 0.11cph!
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet impact velocity
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
[ultimate_soldier] bodies sometimes bleed a bit
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun kickback force
Merge branch 'master' of arcade
Snapping wall placement to 90 or 45 degree angles only
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] tweaks
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
Experimenting with floor tile and wall meshing for room editor.
[ultimate_soldier] enemies pause before firing
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemies shoot, bunch of tweaks
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
[ultimate_soldier] enemy death anim
[ultimate_soldier] muzzle flashes
hide cursor while in a game
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] bullet holes
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] shooting affects aim
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] cant hit yourself while firing
JavaScript source code for scripted games is now compressed when packaged.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Merge branch 'master' of arcade
Started work on constructor bindings generation, partially complete.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun class
Static member binding definition files are now named X.Static.cs