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700 Commits over 273 Days - 0.11cph!

10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Unignored .obj files.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] bullet impact velocity
10 Years Ago
Included SingleGameTest changes omitted from previous commit.
10 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
10 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun kickback force
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Snapping wall placement to 90 or 45 degree angles only
10 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] tweaks
10 Years Ago
[ultimate_soldier] blood
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Experimenting with floor tile and wall meshing for room editor.
10 Years Ago
[ultimate_soldier] enemies pause before firing
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
10 Years Ago
added Mathf.Lerp
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
hide cursor while in a game
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
added 64 bit steam_api
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
Static member binding definition files are now named X.Static.cs