brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
color tweak
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card types and matching
10 Years Ago
Changed server highscore saving to save a file per game using the serialized highscore data.
10 Years Ago
Possible fix for duplicate highscores being logged.
10 Years Ago
Added game state saving / loading to SmashBlox, untested.
10 Years Ago
Removed Test game.
10 Years Ago
Games now pause when control is lost, and reset after 10 seconds.
10 Years Ago
Started work on games pausing when control ends.
10 Years Ago
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
10 Years Ago
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
10 Years Ago
[memory_dungeon] hunger bar, new cursor
10 Years Ago
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
10 Years Ago
Implemented Graphics.FillRect
10 Years Ago
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
10 Years Ago
Fixed line drawing.
10 Years Ago
Implemented Graphics.RenderLinesFromStream
10 Years Ago
Some extra effects added to SmashBlox.
10 Years Ago
Added particles to SmashBlox to test Graphics.DrawPoints
10 Years Ago
Implemented Graphics.RenderPointsFromStream
10 Years Ago
Implemented Graphics.FillRect
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented Graphics.DrawLine(s)
10 Years Ago
Added server side saving of highscores to file. Game machines are sent the servers current highscore state on init. HighscoreSubmitted event now sets the highscore for all game machines of the same game type.
10 Years Ago
Implemented Graphics.DrawPoint(s)
10 Years Ago
Split BudgetBoy.Graphics into several files.
10 Years Ago
Started work on adding methods to render various primitives.
10 Years Ago
[memory_dungeon] color tweak
10 Years Ago
[memory_dungeon] not much, just card flipping
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed a debug line.
10 Years Ago
commented out a debug
10 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
10 Years Ago
[mazing] high scores
10 Years Ago
Renamed default.unity to GameTest.unity
10 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
10 Years Ago
Recorded a non-corrupted SmashBlox demo.
10 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
10 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
10 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
10 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
10 Years Ago
Implemented GameBase.SaveState and GameBase.LoadState.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on game state serialization so that control may be passed between players.
10 Years Ago
Added a way to calculate voice speaker amplitude, can be used to animate the mouth of an avatar. Animated the speaker icon to display voice amplitude. Added push to talk for voice chat. Server no longer spawns their own player, it had too many problems. It's now just a static camera.
10 Years Ago
Completed P2P voice chat, needs testing in multiplayer to make sure it works. Also added experimental shoutcast radio streaming.
10 Years Ago
Demo playback volume can now be specified.
10 Years Ago
Demos can now record sound playback events.