1,415 Commits over 122 Days - 0.48cph!
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Merge branch 'master' of github.com:Facepunch/arcade
Fixed entities not loading graphics.
Merge branch 'master' of github.com:Facepunch/arcade
Partial fix for 2 channel PNG files.
Some improved error reporting.
Classes extending Stage don't need to implement a constructor accepting a Game instance any more.
Fixed rendering and updating order in games.
Added some missing documentation for the Entity class.
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
Improved error reporting when loading or updating a game.
Merge branch 'master' of github.com:Facepunch/arcade
Games are now maximally scaled again.
Fixed compilation error messages not appearing when loading a game via command line.
Removed meta file for deleted DLL.
[platformer] improved crush detection
[platformer] player checks for being crushed
added janky platforming base
Vector2f.Normalized will now return a zero vector if the length of the original vector is too small for a non-NaN result.
Fixed clearing the console and a possible error while testing in-editor.
Added ability to clear the console by right-clicking on the toggle button.
Failsafe fix for error in embedded player.
Possible fix for error in embedded player.
Added support for specifying a game to load from the command line.
Fixed anomalous area outside the BBDK game display.
Fix for when a game is scaled to less than 100%
Games are now scaled by an integer amount in the BBDK / embedded player.
Fix for the volume dial position when the embedded play is small.
Another couple of corrections to the embedding tutorial.
[ultimate_soldier] Fixed crosshair vanishing after the first level.
Hopefully fixed loading text.
Added downloading text to embedded scene.
Finished draft of embedding tutorial.
Possibly fixed ReflectionTypeLoadException.
Attempt to fix ReflectionTypeLoadException when embedding games.
Started work on a tutorial about embedding games.
Fixed references to removed Mathf functions.
Hid some things from doxygen.
Comments for SwatchFlags.
Hidden some things from doxygen.