1,415 Commits over 122 Days - 0.48cph!
untracked Pngcs meta file
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
C# games can now be packaged from within the BBDK.
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
C# games can now be loaded directly from their source code in the BBDK.
Playing with outputting C# docs.
Updated SmashBloxXS submodules.
JS and TS games are now packaged as part of the main build.
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
Merge branch 'master' into deploy
Documentation directory is automatically created if it doesn't exist.
Now ignoring Documentation.
Removed Documentation submodule.
Some refactoring to prepare for allowing C# scripting.
Games can now be loaded from directories without a Resource subdirectory.
Merge branch 'master' into deploy
Fixed loading JS games chosen in the editor.
Merge branch 'master' into deploy
Now using Pngcs for image loading, indexed png files are now supported.
Merge branch 'master' into deploy
Game packages can now be loaded from files in the `Games` directory.
Merge branch 'deploy' of arcade
Merge branch 'master' of arcade
Fix for copying console lines to clipboard.
Merge branch 'master' into deploy
Minor fix that allows games to be packaged
Merge branch 'master' of arcade
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
Standalone build packaging is now performed elsewhere.
Added Build.WebPlayer() method.
[ultimate_soldier] fixed some money stuff
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed civilian not loading base class sounds
Fucked with player and quality settings for the BBDK.
Graph is now coloured again.
Fixed a possible exception when removing entities.
Added a couple of convenient scripts to call premake5.
[ultimate_soldier] more sfx
[ultimate_soldier] starts with title screen again
[ultimate_soldier] cam shake when shooting
[ultimate_soldier] diff colored walls
[ultimate_soldier] player spawns in center of shop room
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
[ultimate_soldier] floater text when saving civilian
[ultimate_soldier] a bit of fading, janky though
Merge branch 'master' of arcade