brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Refactored game packaging to involve less repetition.
11 Years Ago
Relocated game packaging to GameAPI.
11 Years Ago
Emulator can now load packaged games again.
11 Years Ago
Added a basic graphics bandwidth graph to the emulator.
11 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Implemented resource hotloading.
11 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
11 Years Ago
JS games can now be loaded straight from a directory in the emulator.
11 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
11 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
11 Years Ago
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
11 Years Ago
Updated SmashBlox's demo to be one with directional audio.
11 Years Ago
Added buttons to start / stop recording a demo.
11 Years Ago
Added some basic controls to pause / play / reset the game.
11 Years Ago
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
11 Years Ago
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.
11 Years Ago
Basic emulator is now functional.
11 Years Ago
Refactored GameCabinetEditor to extend a new CustomEditor abstract class, added CabinetEmulatorEditor.
11 Years Ago
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
11 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
11 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
11 Years Ago
Added nicer JS exception prints at runtime.
11 Years Ago
[ultimate_soldier_JS] initial commit
11 Years Ago
[ultimate_soldier] bullet casing bounce tweak
11 Years Ago
Fixed gmake action not adding *.js files as dependencies.
11 Years Ago
added overrideable JS methods for Entity
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
11 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
11 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
11 Years Ago
[ultimate_soldier] visual kickback on guns
11 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
11 Years Ago
[ultimate_soldier] player gets tired and runs slower
11 Years Ago
[ultimate_soldier] blood wont overlap side of walls
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
11 Years Ago
[ultimate_soldier] bullet casings
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
11 Years Ago
[ultimate_soldier] prevent shooting through walls
11 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
11 Years Ago
[ultimate_soldier] carpets
11 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
11 Years Ago
[ultimate_soldier] walls block soldiers
11 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
11 Years Ago
Removed reflection probes as they are unused.
11 Years Ago
Main cabinet chassis now reflects screens.