brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
[ultimate_soldier] guns on ground highlighted when youre touching them
11 Years Ago
[ultimate_soldier] guns collide with walls
11 Years Ago
[ultimate_soldier] fixed that white line on the first frame
11 Years Ago
[ultimate_soldier] soldiers drop gun when shot
11 Years Ago
[ultimate_soldier] think i finally fixed bodies overlapping walls
11 Years Ago
Exposed GameBase.IsScoreHighscore
11 Years Ago
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
11 Years Ago
Wrapping up for the week.
11 Years Ago
Fixed BindingsGenerator not compiling.
11 Years Ago
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
11 Years Ago
UnityMaterialPropertyBlock instances are now pooled on disposal.
11 Years Ago
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
11 Years Ago
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
11 Years Ago
Game name input box now turns red if an invalid name is submitted.
11 Years Ago
Fixed audio event listeners lingering after a game gets switched.
11 Years Ago
Added a text entry box to the emulator to input a game name to switch to.
11 Years Ago
The premake script now automatically runs `git submodule init` and `git submodule update`.
11 Years Ago
Finished adding SmashBloxJS submodule.
11 Years Ago
Added SmashBloxJS submodule.
11 Years Ago
Moving SmashBloxJS to a submodule
11 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
11 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
11 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
11 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Added mdb files to .gitignore
11 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
11 Years Ago
[ultimate_soldier] fixed blood depth more
11 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Packaging games through the emulator is now working.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] enemy pathfinding, first pass
11 Years Ago
added RectI overrides for DrawRect/FillRect
11 Years Ago
Script hotloading does work, I was just being dumb.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Fixed mid sprite rendering on Paddle in JS port
11 Years Ago
Added mouse movement to paddle, BindMember CursorPosition
11 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
11 Years Ago
Particles working in SmashBlox JS port.
11 Years Ago
Added conversion bindings between RectX and Vector2X structs.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Fixed base onUpdate not getting called. Started porting paddle class.
11 Years Ago
added SquaresJS test
11 Years Ago
removed UltimateSoldierJS
11 Years Ago
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
11 Years Ago
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
11 Years Ago
emulator graph toggle state is saved in playerprefs
11 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.