1,415 Commits over 122 Days - 0.48cph!
Fixed audio event listeners lingering after a game gets switched.
Game name input box now turns red if an invalid name is submitted.
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
UnityMaterialPropertyBlock instances are now pooled on disposal.
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
Fixed BindingsGenerator not compiling.
Wrapping up for the week.
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
Exposed GameBase.IsScoreHighscore
[ultimate_soldier] think i finally fixed bodies overlapping walls
[ultimate_soldier] soldiers drop gun when shot
[ultimate_soldier] fixed that white line on the first frame
[ultimate_soldier] guns collide with walls
[ultimate_soldier] guns on ground highlighted when youre touching them
Implemented basic documentation generation for struct bindings.
fixed Controls.Start not working
Merge branch 'master' of github.com:Facepunch/arcade
About to start generating to gh-pages.
[ultimate_soldier] guns cant go out of bounds
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added submodule for docs.
Fixed documentation submodule path.
Fixed Documentation submodule.
Fixed documentation being outputted to the wrong directory.
Fixed HTML opening tags in the doc generator, initial documentation commit.
[ultimate_soldier] pick up gun with right click
Finished implementing basic documentation generation for each type.
Implemented index page generation.
Generated docs now describe inheritance.
Added static function and constant documentation generation.
Temporarily purged SmashBloxJS
Added SmashBloxJS sub module (I think)
attempting to delete submodule
Added SmashBloxJS submodule
test commit (well that was easy, just have to refresh sourcetree)
Updated to latest Steamworks.NET because steam authing stopped working
[ultimate_soldier] guns have limited ammo
Added binding for GameBase.Reset();
Game directory is now created if it does not already exist.