1,415 Commits over 122 Days - 0.48cph!
Removed Documentation submodule.
Now ignoring Documentation.
Documentation directory is automatically created if it doesn't exist.
Merge branch 'master' into deploy
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
JS and TS games are now packaged as part of the main build.
Updated SmashBloxXS submodules.
Playing with outputting C# docs.
C# games can now be loaded directly from their source code in the BBDK.
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
C# games can now be packaged from within the BBDK.
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
untracked Pngcs meta file
untracked Pngcs meta file
added docs to Graphics.cs and Graphics_Serialization.cs
added docs for Tilemap.cs
fix for C# games not running
Temporary fix for Vector3DTest not being found by premake.
Updated TypeScript submodule.
No more HTML documentation timestamps.
Removed unused build script.
Now builds the standalone by default.
Trying to fix webplayer builds.
Web player should compile now.
Started making Game/Resources not required, and so resources are loaded from each game's root directory.
a couple doc clarifications
Finished removing the need for a dedicated Resources directory for each game.
added a GetFrame accessor to Animation
added an IsPlaying property to Animation
added a JustBecameNonzero property to Axis2
changed IsPlaying to IsPaused
Doxygen should now see Markdown files.
Fixed game list in editor & the emulator standalone so that both prepackaged and loose versions of the same game can be seen and selected.
Updated TypeScript submodule.
Fixed compiling C# games on Windows.
Fixed errors when trying to load MemoryDungeon from sources due to the use of default parameters.
Removed Jurassic.dll.meta