brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Added a non-corrupted Test Game demo.
11 Years Ago
Stopped debug atlas images being generated.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
11 Years Ago
added instructions on menu stage
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
11 Years Ago
screen fade uses a tilemap
11 Years Ago
Darkened the CRT shader minimum brightness.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Started work on a new game.
11 Years Ago
Updated Bolt to latest source.
11 Years Ago
Duplicate sound event potentially fixed.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
11 Years Ago
Cabinet audio events are now networked.
11 Years Ago
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
11 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
11 Years Ago
Fixed an error when queuing sound events.
11 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
11 Years Ago
Recorded some replacement demos for Mazing.
11 Years Ago
Flippin' tiles
11 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
11 Years Ago
Fixed Mazing load times.
11 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
11 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
11 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
11 Years Ago
Added compression to packaged sounds.
11 Years Ago
Fix for remote controlled cabinets not having brighter screens.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Reconstructed the non-networked test scene.
11 Years Ago
Fixed BoltInit script not getting attached
11 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
11 Years Ago
Merge branch 'networking' of arcade
11 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
11 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
11 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
11 Years Ago
Fixed compression for .demo files, still errors for images.
11 Years Ago
Fixed Mazing's demo (and added some extra ones).
11 Years Ago
Latest VSDoc metadata.
11 Years Ago
Fixed demo files being spammed when starting recording.
11 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
11 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
11 Years Ago
Tilemaps are mostly working.
11 Years Ago
Added average frame size logging.
11 Years Ago
Implemented Tilemap rendering from stream, untested.
11 Years Ago
Refactored BudgetBoy.Graphics.