brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
SetLayer checks to see if renderable exists
10 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
10 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
10 Years Ago
[ultimate_soldier] some mission progression stuff
10 Years Ago
Fixed Builds directory not being removed.
10 Years Ago
Added unix standalone builds.
10 Years Ago
Reduced standalone zip compression level to compare build times.
10 Years Ago
[ultimate_soldier] fixed a crash for very small levels
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Builds directory is now removed when a build starts.
10 Years Ago
[ultimate_soldier] fixed appearance of entrances
10 Years Ago
[ultimate_soldier] intermission stage has a shop
10 Years Ago
[ultimate_soldier] player cant leave mission through entrance
10 Years Ago
[ultimate_soldier] AI soldiers aim in the direction they are moving
10 Years Ago
Trying out a more complex build script.
10 Years Ago
Minor fix.
10 Years Ago
Added a Build static class to test command line building.
10 Years Ago
Web player now uses new proxy address.
10 Years Ago
[ultimate_soldier] added another civilian sprite
10 Years Ago
[ultimate_soldier] changed starting loadout
10 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
10 Years Ago
[ultimate_soldier] single room levels no longer crash
10 Years Ago
scene GUID keeps bugging me that it has changed
10 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
10 Years Ago
Finished functional web player that can download and run game packages.
10 Years Ago
[ultimate_soldier] added a bomb on each level for time pressure
10 Years Ago
[ultimate_soldier] player & swat start in the entranceway
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added an Embedded scene for the forum web player.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Verified that the project works in both Unity 5 and Unity 4.6
10 Years Ago
[ultimate_soldier] exits no longer block gunshots
10 Years Ago
Added --unity4 and --webplayer options for the premake script, triggering UNITY_4_6, UNITY_5_0 and UNITY_WEBPLAYER preprocessor directives as appropriate.
10 Years Ago
[ultimate_soldier] created title stage
10 Years Ago
Merge branch 'master' of arcade into unity4
10 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
10 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see
10 Years Ago
[ultimate_soldier] changed the way soldiers decide where to spawn
10 Years Ago
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
10 Years Ago
[ultimate_soldier] civilians leave the level
10 Years Ago
[ultimate_soldier] improved civilian pathfinding
10 Years Ago
[ultimate_soldier] player can leave the level
10 Years Ago
Tweaks to the screen reflection shader.
10 Years Ago
[ultimate_soldier] Small levels are now centred on the screen.
10 Years Ago
Toolbar is fixed.
10 Years Ago
Everything except the toolbar now works.
10 Years Ago
Started work on back porting to Unity 4.6
10 Years Ago
Merge branch 'master' of arcade into webplayer
10 Years Ago
Fixed bandwidth text, which also now hides when the graph is disabled.