1,415 Commits over 122 Days - 0.48cph!
Merge branch 'master' of github.com:Facepunch/arcade
SetLayer checks to see if renderable exists
[ultimate_soldier] guns wont shoot when throwing them into buttons
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
[ultimate_soldier] some mission progression stuff
Fixed Builds directory not being removed.
Added unix standalone builds.
Reduced standalone zip compression level to compare build times.
[ultimate_soldier] fixed a crash for very small levels
Merge branch 'master' of arcade
Builds directory is now removed when a build starts.
[ultimate_soldier] fixed appearance of entrances
[ultimate_soldier] intermission stage has a shop
[ultimate_soldier] player cant leave mission through entrance
[ultimate_soldier] AI soldiers aim in the direction they are moving
Trying out a more complex build script.
Added a Build static class to test command line building.
Web player now uses new proxy address.
[ultimate_soldier] added another civilian sprite
[ultimate_soldier] changed starting loadout
[ultimate_soldier] added Loadout and IntermissionStage
[ultimate_soldier] single room levels no longer crash
scene GUID keeps bugging me that it has changed
[ultimate_soldier] refactoring, swat team persists across stages
Finished functional web player that can download and run game packages.
[ultimate_soldier] added a bomb on each level for time pressure
[ultimate_soldier] player & swat start in the entranceway
Merge branch 'master' of arcade
Added an Embedded scene for the forum web player.
Merge branch 'master' of github.com:Facepunch/arcade
Verified that the project works in both Unity 5 and Unity 4.6
[ultimate_soldier] exits no longer block gunshots
Added --unity4 and --webplayer options for the premake script, triggering UNITY_4_6, UNITY_5_0 and UNITY_WEBPLAYER preprocessor directives as appropriate.
[ultimate_soldier] created title stage
Merge branch 'master' of arcade into unity4
[ultimate_soldier] revamped how player energy & dashing work
[ultimate_soldier] civilians dont follow SWAT they cant see
[ultimate_soldier] changed the way soldiers decide where to spawn
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
[ultimate_soldier] civilians leave the level
[ultimate_soldier] improved civilian pathfinding
[ultimate_soldier] player can leave the level
Tweaks to the screen reflection shader.
[ultimate_soldier] Small levels are now centred on the screen.
Everything except the toolbar now works.
Started work on back porting to Unity 4.6
Merge branch 'master' of arcade into webplayer
Fixed bandwidth text, which also now hides when the graph is disabled.