repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
hide cursor while in a game
10 Years Ago
hide cursor while in a game
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
10 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
added 64 bit steam_api
10 Years Ago
added 64 bit steam_api
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Fixed the LegacyCabinet prefab.