3,393 Commits over 273 Days - 0.52cph!
[ultimate_soldier] enemy death anim
[ultimate_soldier] enemy death anim
[ultimate_soldier] muzzle flashes
[ultimate_soldier] muzzle flashes
hide cursor while in a game
hide cursor while in a game
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] bullet holes
[ultimate_soldier] bullet holes
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] shooting affects aim
[ultimate_soldier] shooting affects aim
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] cant hit yourself while firing
[ultimate_soldier] cant hit yourself while firing
JavaScript source code for scripted games is now compressed when packaged.
JavaScript source code for scripted games is now compressed when packaged.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Finished implementing constructor bindings generation.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on constructor bindings generation, partially complete.
Started work on constructor bindings generation, partially complete.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun class
[ultimate_soldier] gun class
Static member binding definition files are now named X.Static.cs
Static member binding definition files are now named X.Static.cs
[ultimate_soldier] moved gunshot handling from Player to GameStage
[ultimate_soldier] moved gunshot handling from Player to GameStage
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
Fixed the LegacyCabinet prefab.
Fixed the LegacyCabinet prefab.