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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Refactored Controls, started work on a cursor axis.
10 Years Ago
Refactored Controls, started work on a cursor axis.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
made Animation _progress a public property
10 Years Ago
made Animation _progress a public property
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs