3,393 Commits over 273 Days - 0.52cph!
Reordered precedence when detecting the core language used by a game.
Reordered precedence when detecting the core language used by a game.
Nasty fix for TestJS not building when using make.
Nasty fix for TestJS not building when using make.
Fixed case where makefiles would grow exponentially.
Fixed case where makefiles would grow exponentially.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Started testing JS stage creation.
Started testing JS stage creation.
Exposed Stage and Entity to bindings generation.
Exposed Stage and Entity to bindings generation.
Fixed void returning method generation and proxy array parameters.
Fixed void returning method generation and proxy array parameters.
Auto generated files are now not overwritten if no update is required.
Auto generated files are now not overwritten if no update is required.
Added struct conversion generation.
Added struct conversion generation.
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
Added struct binding generation.
Added struct binding generation.
Server uses auth tickets sent from clients.
Server uses auth tickets sent from clients.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
[memory_dungeon] more combat, enemy and weapon hp and death
[memory_dungeon] more combat, enemy and weapon hp and death
added int versions of Min and Max to Mathf
added int versions of Min and Max to Mathf
Fixed another bug with proxy method generation.
Fixed another bug with proxy method generation.
Fixed proxy method generation.
Fixed proxy method generation.
Fixed root game object not being set correctly.
Fixed root game object not being set correctly.
Proxy class generation can now include inheritance.
Proxy class generation can now include inheritance.
Other proxy types are now used for members in generated proxy type definitions.
Other proxy types are now used for members in generated proxy type definitions.
Implemented basic Bindable proxy instance class generation.
Implemented basic Bindable proxy instance class generation.