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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
[memory_dungeon] inventory auto-rearranging
10 Years Ago
[memory_dungeon] inventory auto-rearranging
10 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
10 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
10 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
10 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
10 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
10 Years Ago
[memory_dungeon] card factory, card event callbacks
10 Years Ago
[memory_dungeon] card factory, card event callbacks