3,393 Commits over 273 Days - 0.52cph!
Reverted some code that was mistakenly staged.
Reverted some code that was mistakenly staged.
About to implement Bindable proxy generation.
About to implement Bindable proxy generation.
Refactored the JS game instantiation process.
Refactored the JS game instantiation process.
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Project files are no longer amended if no changes are necessary.
Project files are no longer amended if no changes are necessary.
Added support for single-precision floats in bound members.
Added support for single-precision floats in bound members.
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
added an int version of Clamp to Mathf
added an int version of Clamp to Mathf
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] made apples replenish hunger
[memory_dungeon] made apples replenish hunger
Bindings generation now amends project files to include the generated source files.
Bindings generation now amends project files to include the generated source files.
Bindings are now generated from methods in static classes marked with GenerateBindings.
Bindings are now generated from methods in static classes marked with GenerateBindings.
Started work on static class binding generation.
Started work on static class binding generation.
[memory_dungeon] Removed a Debug.Log call.
[memory_dungeon] Removed a Debug.Log call.
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
[memory_dungeon] inventory auto-rearranging
[memory_dungeon] inventory auto-rearranging
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] moved some generic coroutines to an Actions class
[memory_dungeon] moved some generic coroutines to an Actions class
Added automatic property renaming to conform to javascript nomenclature.
Added automatic property renaming to conform to javascript nomenclature.
Added experimental Lua project to be ignored by premake.
Added experimental Lua project to be ignored by premake.
Premake script now should use the correct search path for unity DLLs on mac.
Premake script now should use the correct search path for unity DLLs on mac.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] card factory, card event callbacks