3,393 Commits over 273 Days - 0.52cph!
[memory_dungeon] more refactoring
[memory_dungeon] more refactoring
Experimental lua support, not quite working.
Experimental lua support, not quite working.
Premake script now requests the location of unity assemblies when first executed.
Premake script now requests the location of unity assemblies when first executed.
Removed Unity DLL files from source control.
Removed Unity DLL files from source control.
Automatically generated bindings are now functioning in Unity.
Automatically generated bindings are now functioning in Unity.
Property generation for interfaces implemented.
Property generation for interfaces implemented.
Upgraded project to U5, let's hope this works.
Upgraded project to U5, let's hope this works.
Started work on a new approach to bindings generation.
Started work on a new approach to bindings generation.
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
Fixed project dependencies by correcting a bug with premake.
Fixed project dependencies by correcting a bug with premake.
PreGen projects are now generated for each project flagged for binding generation.
PreGen projects are now generated for each project flagged for binding generation.
Started implementing project parsing for bindings generation, will probably try a different approach.
Started implementing project parsing for bindings generation, will probably try a different approach.
Added BindingsGenerator project.
Added BindingsGenerator project.
Renamed solution from GameAPI to Arcade.
Renamed solution from GameAPI to Arcade.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Spawning Enemies from Saved State
Spawning Enemies from Saved State
Fixed GridManager loading flipping incorrectly.
Fixed GridManager loading flipping incorrectly.
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Complete fix for gmake not recognizing changes to game resources.
Complete fix for gmake not recognizing changes to game resources.
Temporary fix for resource file updates not triggering a rebuild with make.
Temporary fix for resource file updates not triggering a rebuild with make.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.