repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
added newline support to text
10 Years Ago
added newline support to text
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
updated .gitignore
10 Years Ago
updated .gitignore
10 Years Ago
removed more bolt user files
10 Years Ago
removed more bolt user files
10 Years Ago
removed bolt user dll
10 Years Ago
removed bolt user dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
forgot to load game state on the server cabinet before broadcasting it to everyone else
10 Years Ago
forgot to load game state on the server cabinet before broadcasting it to everyone else
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
Fixed voice chat not marking players as active.
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
[memory_dungeon] refactoring
10 Years Ago
color tweak
10 Years Ago
color tweak