3,393 Commits over 273 Days - 0.52cph!
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Fixed a stack overflow in Awaitable.Update()
Partial (aborted) removal of WaitForCoroutine method.
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Started work on cleaning up building on Unix.
Started work on cleaning up building on Unix.
Some additional coroutine utility classes and methods.
Some additional coroutine utility classes and methods.
added newline support to text
added newline support to text
Fixed StartLocallyControlling using null controller entity
Fixed StartLocallyControlling using null controller entity
removed more bolt user files
removed more bolt user files
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
forgot to load game state on the server cabinet before broadcasting it to everyone else
forgot to load game state on the server cabinet before broadcasting it to everyone else
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
updated bolt to latest version to make use of connection request token.
updated bolt to latest version to make use of connection request token.
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
fixed games appearing to have 2 current stages when loading a state passed from another player
fixed games appearing to have 2 current stages when loading a state passed from another player
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed voice chat not marking players as active.
Fixed voice chat not marking players as active.
[memory_dungeon] refactoring
[memory_dungeon] refactoring