3,393 Commits over 273 Days - 0.52cph!
Added commands to copy required libraries to Binaries for GamePackager.
Added commands to copy required libraries to Binaries for GamePackager.
Possible fix for incorrect path separators on Macs.
Possible fix for incorrect path separators on Macs.
Fixed missing System.Core reference.
Fixed missing System.Core reference.
Added Unity/Assets/Plugins/Editor to source control.
Added Unity/Assets/Plugins/Editor to source control.
Upgraded premake to recent development build, removed prepackaged game files.
Upgraded premake to recent development build, removed prepackaged game files.
Premake script now generates game project files.
Premake script now generates game project files.
Renamed GameAPI.lua to premake4.lua
Renamed GameAPI.lua to premake4.lua
Finished cleaning project.
Finished cleaning project.
Removed visual studio files.
Removed visual studio files.
Removed compiled binaries.
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Added word wrapping to the BudgetBoy.Text class.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Changed Sequential and Parallel to have more control over how they terminate.
Changed Sequential and Parallel to have more control over how they terminate.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Refactored coroutine creation.