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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fix for warning spam.
10 Years Ago
Fix for warning spam.
10 Years Ago
Added Unity/Assets/Plugins/Editor to source control.
10 Years Ago
Added Unity/Assets/Plugins/Editor to source control.
10 Years Ago
Added premake5.exe
10 Years Ago
Added premake5.exe
10 Years Ago
Updated README.md
10 Years Ago
Updated README.md
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Updated premake4.lua
10 Years Ago
Updated premake4.lua
10 Years Ago
Renamed GameAPI.lua to premake4.lua
10 Years Ago
Renamed GameAPI.lua to premake4.lua
10 Years Ago
Added premake4 script.
10 Years Ago
Added premake4 script.
10 Years Ago
Finished cleaning project.
10 Years Ago
Finished cleaning project.
10 Years Ago
Removed visual studio files.
10 Years Ago
Removed visual studio files.
10 Years Ago
Removed compiled binaries.
10 Years Ago
Removed compiled binaries.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Another possible fix.
10 Years Ago
Another possible fix.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Refactored coroutine creation.