3,393 Commits over 273 Days - 0.52cph!
Updated scene to stop strange NullReferenceExceptions in Bolt.
Updated scene to stop strange NullReferenceExceptions in Bolt.
Fixed multiplayer test cabinet prefabs.
Fixed multiplayer test cabinet prefabs.
Added Debug configuration, fixed major performance issue.
Added Debug configuration, fixed major performance issue.
Fixed NullReferenceException in ControlsBase.
Fixed NullReferenceException in ControlsBase.
Audio and some parts of the graphics system seem to be working now.
Audio and some parts of the graphics system seem to be working now.
Everything compiles again, time to test.
Everything compiles again, time to test.
Audio and Controls providers implemented, just Graphics to go.
Audio and Controls providers implemented, just Graphics to go.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Graphics, audio and controls abstracted. GameAPI now compiles.
Graphics, audio and controls abstracted. GameAPI now compiles.
Finished abstracting audio.
Finished abstracting audio.
Started massive refactor to move all Unity stuff to GameAPI.Unity
Started massive refactor to move all Unity stuff to GameAPI.Unity
Added GameAPI.Unity project.
Added GameAPI.Unity project.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj
GameAPI/GameAPI.csproj
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj
GameAPI/GameAPI.csproj
Scissor rectangles now work.
Scissor rectangles now work.
Implemented setting / clearing scissor rects (they don't do anything yet).
Implemented setting / clearing scissor rects (they don't do anything yet).
Renamed Bounds to RectF and added a RectI struct.
Renamed Bounds to RectF and added a RectI struct.
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
[memory_dungeon] removed Task class
[memory_dungeon] removed Task class
Fix for coroutine awaitables iterating prematurely.
Fix for coroutine awaitables iterating prematurely.
Fixed cabinet entities missing GameCabinet scripts.
Fixed cabinet entities missing GameCabinet scripts.
[memory_dungeon] coroutine/task stuff mostly
[memory_dungeon] coroutine/task stuff mostly
[mazing] removed space from script directory names
[mazing] removed space from script directory names
Added assembly meta files to see if that fixes an issue with new clones.
Added assembly meta files to see if that fixes an issue with new clones.
Now forces the use of gmcs rather than mcs for Unix systems.
Now forces the use of gmcs rather than mcs for Unix systems.