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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
10 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added a Highscore class.
10 Years Ago
Added a Highscore class.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
10 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
10 Years Ago
Switched mario for mazing.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Added sounds to the Breakout clone.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Basic rules implemented in the Breakout clone.
10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
10 Years Ago
Updated default scene.
10 Years Ago
Updated default scene.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Started a basic breakout clone.
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
10 Years Ago
Removed unused model mockup.
10 Years Ago
Removed unused model mockup.