3,393 Commits over 273 Days - 0.52cph!
Recorded some replacement demos for Mazing.
Recorded some replacement demos for Mazing.
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Attempt at fixing build script syntax errors on Mac OSX.
Attempt at fixing build script syntax errors on Mac OSX.
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
Implemented approximate screen glow from Tilemap rendering calls.
Implemented approximate screen glow from Tilemap rendering calls.
Added compression to packaged sounds.
Added compression to packaged sounds.
Fix for remote controlled cabinets not having brighter screens.
Fix for remote controlled cabinets not having brighter screens.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Reconstructed the non-networked test scene.
Reconstructed the non-networked test scene.
Fixed BoltInit script not getting attached
Fixed BoltInit script not getting attached
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Merge branch 'networking' of arcade
Merge branch 'networking' of arcade
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.