repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
10 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
10 Years Ago
Tilemaps are mostly working.
10 Years Ago
Tilemaps are mostly working.
10 Years Ago
Added average frame size logging.
10 Years Ago
Added average frame size logging.
10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
10 Years Ago
[mazing] wall shadows, tweaked colors
10 Years Ago
[mazing] wall shadows, tweaked colors
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
deleting unused images
10 Years Ago
deleting unused images
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll