3,393 Commits over 273 Days - 0.52cph!
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Tilemaps are mostly working.
Tilemaps are mostly working.
Added average frame size logging.
Added average frame size logging.
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
[mazing] attract mode (with placeholder demo), text outlines
[mazing] attract mode (with placeholder demo), text outlines
[mazing] wall shadows, tweaked colors
[mazing] wall shadows, tweaked colors
[mazing] stage fade transitions
[mazing] stage fade transitions
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
Added Tilemap.SetTile and Tilemap.ClearTile.
Added Tilemap.SetTile and Tilemap.ClearTile.
Added input box for IP:port to connect to and player name to be sent to server once connected.
Added input box for IP:port to connect to and player name to be sent to server once connected.
Initial work on tile maps.
Initial work on tile maps.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Images are now packed down to 2 bits per pixel.
Images are now packed down to 2 bits per pixel.
re-adding sublime-project to versioning, to make fresh clones easier to use
re-adding sublime-project to versioning, to make fresh clones easier to use
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
[mazing] polish, nearly done
[mazing] polish, nearly done
Added a PlayAnimation coroutine class.
Added a PlayAnimation coroutine class.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll