repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
7 Years Ago
data
7 Years Ago
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
7 Years Ago
Compile fix
7 Years Ago
Data save, removed old field + migration code
7 Years Ago
Editor fix
7 Years Ago
nospawns spawner isn't underground
7 Years Ago
MachineProcess settings holds a list of interactions, validation migrates old data
7 Years Ago
Crafting at machine WIP
7 Years Ago
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
7 Years Ago
Standardised periodical dispensable changes (auto-dispense, replenishment) Added missing "add interaction" button in SmartObject editor
7 Years Ago
removed anim fudge
7 Years Ago
Fixed ResourceView fucking up all the materials ever
7 Years Ago
Time controls blocked when skipping to morning
7 Years Ago
Cohesion UI fixes
7 Years Ago
Clear buffer in IsRequiredForBlackboardCraftDesire
7 Years Ago
UI bits
7 Years Ago
IsRequiredForBlackboardCraftDesire checks validity of interaction plans before writing to the blackboard
7 Years Ago
Tribe cohesion value now moves slowly to towards target value
7 Years Ago
mat value change
7 Years Ago
updated shader so picking works again
7 Years Ago
Grid fix fix
7 Years Ago
Grid fix
7 Years Ago
jenkinsfile 2017.3.0f3
7 Years Ago
GUI.enabled set by zoom level in node graphs Node graph grid drawn using handles, not a giant image
7 Years Ago
changed shader name and updated refrence in resourceview.cs
7 Years Ago
fox glove sway
7 Years Ago
Fixed zoomable area using bad rect
7 Years Ago
2017.3 proj ver, shader fixes Editor resets Time.timeScale when exiting playmode
7 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position
7 Years Ago
Fixed unresponsive zoom
7 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
7 Years Ago
Data
7 Years Ago
removed random spaces I left behind
7 Years Ago
random number feeding into colour lerp value
7 Years Ago
Cleanup
7 Years Ago
_ColorLerp in shader (should be between 0 and 1)
7 Years Ago
AI designer zoom slider
7 Years Ago
Fixed node resizing in progression designer
7 Years Ago
Misc
7 Years Ago
Zoomable progression designer & AI designer
7 Years Ago
dandelion
7 Years Ago
Removed interaction Ids from unlocks (can still be used to unlock, but not unlockable) Progression designer progress Deleted some old unlocks (rock smash, tree felling)
7 Years Ago
fox gloves
7 Years Ago
Cliff & rock prefabs have extra navmesh modifier component to make sure we're not trying to bake trim meshes Rebaked island01
7 Years Ago
Fix reference to MaterialRequirements in Building editor Fix basic shack requiring 40 sticks
7 Years Ago
Fix items getting duplicated when getting picked up from a stockpile and put into a container Fix NRE on stockpile influence debug view
7 Years Ago
ScenarioDefinition ensures that all starting unlocks are present, via OnValidate Progression Designer basics
7 Years Ago
let's used ContainedBy instead of Container
7 Years Ago
Stonecutter AI which somehow dupes stones infinitely into the stockpile