repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed spit requiring construction
7 Years Ago
Fixed shonky hut requiring 27 grass to construct a turf roof Fixed building upgrades triggering the building complete activity
7 Years Ago
Fixed time not unpausing when exiting a tabbed window
7 Years Ago
commented out tool desire creation upon failure of carrying required tool.
7 Years Ago
More
7 Years Ago
Various UI bits
7 Years Ago
Nothing to craft notification should no longer show if the crafter is currently crafting. Fixed ActiveBehaviourCondition awful copy paste.
7 Years Ago
Goal momentum on woodcutter module. Roles now always disables other roles on assign.
7 Years Ago
Totally important editor things that took ages
7 Years Ago
ConditionSettingsWrapperDrawer can fuck off tbh Fixed TabbedWindows double deactivation
7 Years Ago
removed bears and moved wolves to other side of island 1 removed various hunting area hints and put them on the appropriate spawners
7 Years Ago
hunter role unlocked from start. spears in default possessions.
7 Years Ago
Made a bunch of AI for creating find desires when people can't do things. Disabled said AI. All stockpiles now unlock at the same time as standard buildings.
7 Years Ago
UI bits
7 Years Ago
Fixed shitty delay after leaving a modal window
7 Years Ago
Building UI will refresh choices whenever player unlocks something and the widget is open Added some scene UI for the biome data editor (button to refresh all biome objects in scene) Fixed activity UI not being properly cleared and refreshed between sessions Fixed unit attacked notification not clearing (potentially) Biome fuckery
7 Years Ago
not splats
7 Years Ago
UI transition improvement
7 Years Ago
splats
7 Years Ago
splat
7 Years Ago
sppllaattss
7 Years Ago
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
7 Years Ago
Build fix
7 Years Ago
cut out and split up sea edge
7 Years Ago
splat
7 Years Ago
splats
7 Years Ago
increased wave scale
7 Years Ago
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
7 Years Ago
splats
7 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
7 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
7 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
7 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
7 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
7 Years Ago
Player assignment role via RMB checks unlock status
7 Years Ago
UI tweaks
7 Years Ago
Filter target filtering returning 0 entities
7 Years Ago
Possession component persistance
7 Years Ago
Unified target filtering code into TargetFilterUtility
7 Years Ago
Fixed Attribute.SoftCap NaN
7 Years Ago
fixed being unable to select units when a dead unit is selected
7 Years Ago
PlayerBuildingPlacement no longer tries to pathfind check using dead units
7 Years Ago
Uncommented ConditionSettingsWrapperDrawer
7 Years Ago
Improvements to harvesting for other people's find desires
7 Years Ago
Data fixes
7 Years Ago
SmartObject.CanSubscribe checks unit's active role
7 Years Ago
Fixed Keyword base.name returning bad things
7 Years Ago
Actually fixed NRE in ProvidesItemDesiredByTribe (dont assume that dispensable contains items) Added Attribute gains data to various skills
7 Years Ago
terrain icons
7 Years Ago
Fixed NRE in Condition.ProvidesItemDesiredByTribe Added SKILL_VERB keyword Added AttributeGain activity type