repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed bad icons
7 Years Ago
Fixed activity notification UI colors
7 Years Ago
Added portraits to activity notifications created by units Portrait clone creation resets all animator parameters to their default values Added config data for desire icons ActivityData can override icon ActivityData can override icon color
7 Years Ago
Misc cleanup
7 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
7 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
7 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
7 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
7 Years Ago
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID. Testing this in Crafting and Cooking modules.
7 Years Ago
Some fixes to goal failure activity. Being unable to craft now generates the correct activity.
7 Years Ago
Goal Failure activity is now tracked by the Goal rather than the Agent. Added a timer after which we repeat the activity if it is still ocurring.
7 Years Ago
Agent holds reference to their last failed Goal activity generator, to prevent spam
7 Years Ago
Activity gen editor stuff
7 Years Ago
made grass spawn on "grass light" & made grass light lighter than grass so its obviously different
7 Years Ago
Fixed sleep time speed not triggering Fixed sleep speed not triggering if a unit in the group is dead
7 Years Ago
Fixed ActiveRole not getting updated after disabling a role Fixed role widget not updating correctly after clearing a unit's role
7 Years Ago
Added cook module to cook role Typo fix Fixed active role field not being set properly on a load, also fixes role UI not being correct after load
7 Years Ago
Fixed activity notifications on low severity lingering forever
7 Years Ago
Activity Generation on Goal Failure WIP
7 Years Ago
Fixed building completion activity being generated twice
7 Years Ago
More Agent+DM cleanup
7 Years Ago
Agent+DecisionMaking cleanup Removed obsolete UnitFailuresWidget
7 Years Ago
Possessions debug panel
7 Years Ago
updated cliff02 collision to stop units feet going underground
7 Years Ago
added flowers back to spawn population
7 Years Ago
Fixed failure notifications for possessions
7 Years Ago
Possessions component initial implementation
7 Years Ago
Activity tweaks
7 Years Ago
Logging
7 Years Ago
Fixed Activity notifications not working properly
7 Years Ago
Fixed various diplomatic event/activity data Tuned AO down a bit Activity creation logged, editor prefs exposure
7 Years Ago
Ported diplomatic events stuff out of Activity and into new DiplomaticEvents static
7 Years Ago
Action.CraftItem now records who the item was craft for in the activity data it generates Added ActivityData.CraftedFor, and keyword Activity defs can specify a list of conditions and or triggers that will cause related notifications to expire, notifications UI handles evaluation
7 Years Ago
Fixed NRE in decay panel Fixed sticks coming from a sapling not getting a view prefab data assigned and failing to be picked up (TreeParameters now has a ViewPrefabData that gets assigned to trunk view)
7 Years Ago
Unsaved changes
7 Years Ago
Added a Chop Trunks into Logs plan to woodcutter module
7 Years Ago
Added a Go Home method to GameCamera Triggers via H key, has an exposed method on GameCamera to get hooked up to UI Looks for first building in players group, falls back to unit average position if no buildings are built
7 Years Ago
moved cooking AI to module
7 Years Ago
Moved basket crafting from role equipment to its own AI. People should now only make baskets when there's food to be gathered.
7 Years Ago
Can toggle build menu with B key
7 Years Ago
Roles install AI modules Added Woodcutter module
7 Years Ago
A tribe member being attacked now triggers the correct activity which pauses the game (restricted it to only fire when the unit is at full health to prevent spam)
7 Years Ago
Posessions boilerplate
7 Years Ago
Role on click should always work if no other interaction was found
7 Years Ago
Crafting for self and for tribe are now separate Goals Tidied up Senses lists
7 Years Ago
(hopefully) fixed Senses not updating the lists of structs properly resulting in Knowledge containing very old distance data
7 Years Ago
Cooking (and basket making) now unlock upon building a crafting table. Rock is no longer a tool
7 Years Ago
null check current snapshot when changing game state in audio manager
7 Years Ago
target filters inside conditions and considerations should now show up in the AI debugger
7 Years Ago
Fixed tutorial widget not loading properly