repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
UI bits
7 Years Ago
Nuked a couple of un-used interactions, made some interactions AI only
7 Years Ago
fixed Item IsHolding checks
7 Years Ago
EntityValueForBuilding fails if the target's SmartObject component is disabled SmartObject.CanSubscribe returns false if the smartobject is disabled Removed SmartObjectComponentSystem
7 Years Ago
updating some world models to work better with collision
7 Years Ago
Added an Animator extension class with new backup and restore parameters capability Fixes animator losing all of it's states when a rebind occurs (clothing change, game load) Fixes holding animations getting disabled when changing clothing
7 Years Ago
Craft and build commands now disable the player's command cooldown and force a decision maker tick, usually forcing the unit to take action immediately Trying out some ways to make crafting and building feel more responsive
7 Years Ago
Fixed wood log right shoulder attachment point saved on wrong side of body
7 Years Ago
Agent will now run secondary behaviour modules while the player is controlling an agent - need secondary modules for things like item equipping during player commands (potentially fixes bug 921) Primary modules are still suppressed during a player command
7 Years Ago
Most of the data structure for the new unlock system
7 Years Ago
Fixed busted command generation when holding containers
7 Years Ago
Tweaks
7 Years Ago
Mooore
7 Years Ago
More
7 Years Ago
Unit path display fixes
7 Years Ago
HUD/Game UI revamp WIP
7 Years Ago
Game Modes now define the starting pool for crafting and building. This will probably be replaced with an asset-based unlock system soon though!
7 Years Ago
Item spawners can now spawn a selection of items. GameMode can now lock or unlock things at game start
7 Years Ago
null check in Attachable-based properties of Item
7 Years Ago
removed eyebrows for now and fixed human HIT box positition
7 Years Ago
misc
7 Years Ago
material clothing for humans clothes
7 Years Ago
Misc
7 Years Ago
updated meta stats for animals with it allready setup
7 Years Ago
improved bear meat normals
7 Years Ago
EntityViewUtility will now size the default box collider it puts on an item when no other colliders are present, the collider will be sized to encapsulate all meshes on the item Added colliders to any clothing items that had no colliders Resized existing 1,1,1 colliders on items
7 Years Ago
Added container item recursion for depositing items from containers to buildings and stockpiles
7 Years Ago
Decreased Navmesh tile size from 256 to 224 (-32) on island_01, trying to fix weird navmesh generation on some steeper hills (bug 927)
7 Years Ago
Changed some icons for hunting parties Fixed being able to gift items to own tribe Fixed Rally Group command never ending, which would break AI until a player command took over (bug 924)
7 Years Ago
Manually call OnAnimatorStateTagChangedCallback when loading a random animation package if we're already in idle state (fixes no conversation anim bug)
7 Years Ago
Commented out HasDispensable DSE eval as improper DecisionContext causes a bunch of issues (shortsighted impl, will look at performant alternative)
7 Years Ago
Fixes
7 Years Ago
Torch lighting AI WIP
7 Years Ago
Ignitable component boilerplate
7 Years Ago
island 1 tinkering
7 Years Ago
exhausted anims inmprovement
7 Years Ago
hand axe attachment point data
7 Years Ago
fixed weird beard skinning
7 Years Ago
raised deer spawner so they dont spawn underground
7 Years Ago
Loading a game that has broken data will now load the menu, rather than quitting the game
7 Years Ago
Trees now attempt to find a click collider and turn it off when felled (fixed erratic tree felling on new tree with expanded click collider)
7 Years Ago
Fixed the ResolutionHack in GameManager setting resolution to screen resolution when playing windowed (was ignoring launcher settings)
7 Years Ago
Appended group name to the mouse over description if a tribe has been interacted with
7 Years Ago
Fixed being able to upgrade or addon to foreign buildings
7 Years Ago
Stopped introductions being used on non-humans
7 Years Ago
Fixed building near other tribe activity event (wasn't saved yesterday for some reason)
7 Years Ago
UI tweaks, tribe names/colors etc
7 Years Ago
Typos
7 Years Ago
Cleanup
7 Years Ago
HasDispensable evaluates interaction plan conditions