repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed Player.CreateGroup not passing controller
8 Years Ago
Fixed awful merge
8 Years Ago
Made the exploration grid work properly. Fixed grid rect constructor
8 Years Ago
Fixed keyboard + menu widget icon map transitions
8 Years Ago
cleanup
8 Years Ago
Various Player semantics cleanup (refer to Tribe as Group) WIP clouds of war texture padding stuf
8 Years Ago
InfluenceAndTerritory only creates exploration grid with extra padding when the group is the player tribe
8 Years Ago
more logging to show which units are being outside the grid
8 Years Ago
added cutscene skipping to starting a session from an existing zone
8 Years Ago
Added method to update all entity grid positions, called at end of Session.StartNew and .Load
8 Years Ago
TerritoryLocationSelector now catches invalid grid positions
8 Years Ago
Added "Is Player Controlled" to the entity info debug panel display
8 Years Ago
Delay initial entity grid position update until game is ready and in Playing state
8 Years Ago
More helpful Grid warning
8 Years Ago
WIP exploration grid padding
8 Years Ago
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
8 Years Ago
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
8 Years Ago
Improved building rotation placement logic -reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1) -added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
8 Years Ago
Join Party logic seems to be working without dithering, requires more testing
8 Years Ago
Reworked leave Party conditions -removed flag checks (will probably replace these with standalone goals) -uses considerations for Health/Food/Sleep instead of hard thresholds Started work on joining party logic, disabled for now
8 Years Ago
Fixed player camera module not being switched correctly when zooming out to the map view
8 Years Ago
Canvases on screen roots
8 Years Ago
8 Years Ago
Missed a bit
8 Years Ago
Removed persisted data type in MapCamera
8 Years Ago
the any key is the best key
8 Years Ago
Fixed selecting units on the map not triggering the new transition
8 Years Ago
attempt at cutscene skipping
8 Years Ago
More map transition improvements
8 Years Ago
WIP cloud layer alpha lerp
8 Years Ago
Map camera zoom in threshold to transition
8 Years Ago
More camera transition improvement (sync rotation)
8 Years Ago
Made game to map camera transition somewhat acceptable
8 Years Ago
More
8 Years Ago
More camera transition stuff
8 Years Ago
Rally Tribe can't be done when sleeping
8 Years Ago
Player camera transition WIP
8 Years Ago
death time uses the right datetime
8 Years Ago
Camera transition WIP
8 Years Ago
Senses hashset test
8 Years Ago
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game Jenkins file f3
8 Years Ago
Save at end of GameManager.DoStartNewSession
8 Years Ago
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
8 Years Ago
DSE cleanup DataBrowser remembers selected asset after compile
8 Years Ago
Removed some navigation debug
8 Years Ago
Debug tweaks
8 Years Ago
whoops that line was supposed to be there
8 Years Ago
tree tweaks
8 Years Ago
Some more assets that didn't save correctly
8 Years Ago
Units can now leave parties independently - checks for a few different Flags and StatMeasurements Added the inverse of this check to invite to party actions so units can't be invited to parties that they'll want to leave immediately