19,298 Commits over 1,614 Days - 0.50cph!
Added a small yellow indicator on top of party members
Create Party is now invoked by clicking on another unit, automatically making a two unit party
Forgot to check in collection asset changes
Ignore self as target when filtering by navigation validity in UnitDecisionMaker+Filtering
Hopefully fixed bad navigation state causing units to end navigation actions too early
Fixed incorrect display of hours since death of a player controlled unit
Hopefully fixed a bunch of seasonal transition issues
player commands should now unsubscribe an existing subscriber in order to force a subscription
Interaction plans define priority in their wrapper, smartobjects return first interaction in order of priority when using GetDefaultInteractionPlan and default defined in data is not available
Fixed WeatherWidget NRE in Update before game has finished loading
update tree wobble code a bit
Fixed VectorUtility.GetAverageGroundNormal not actually averaging the result ;x
Better tree wobble gating
People pick up thrown weapons again
Added Energy to vitals widget, moved temperature to weather widget
Fixed Navigation.IsValidDestination using agents active path (added buffer path)
moved enemy camp somewhere else
Defer Senses flag on UnitCollections will cause collections to route any CanPerceive requests to the leader of a collection
Navigation isStopped safety
Removed bad knowledge overlay widget entity in view check
Testing entity path validity cache in UDM (once per simtick)
Zone next season setup on first time init
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
Fixed Knowledge overlay labels flashing when cycling selected unit
Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
Update view clone when opening detail view modal
Zone season stuff to partial, cleanup
attachmentpoint data for mushroom as warning was annoying
Fixed a condition I broke in the earlier refactors
latest unity fixes additive animation layer bug so turned it back on
Fixed some exceptions when disbanding a party
Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
Added a hostile check so you can't invite hostile units to a party
Better movement/spacing logic for parties
Cleaned up and refactored a lot of the new party/collection management logic
Some basic logic for party combat, still pretty janky
cleaned up shader some more
made weather wind lerp happen sooner so people can see the nice wind shader quicker
made big tree kinda work with new system