19,298 Commits over 1,614 Days - 0.50cph!
Clear navigation events after we invoke them
Quality settings default to ultra again, shader includes, jenkins
Unit corpse/attachable data
Navigation failure callback/action break
Never wait for UnitView.IsTurning in SetDestinationSettings
Commented out senses ray debugs
Selected unit nav debug logs
sped up pickup anims and made variations work for left and right hand pickup
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
Mouth not mouth to fix mouth layer index error
Disabled clothing choices in tribe create
Data save
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
Dont select first tribe member after session load (we persisted selected unit)
Tweaks to some triggers for freezing
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Fixed some effects sending notifications on removal when they should not
EntityEx.SetViewParent zero param no longer optional
Unit attachments parenting
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
WoodLog set to weight 70.
Editor fuckeries, wave behaviour
Overview map weather/time hacks, disable dynamic DOF outside of game state
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
Fixed a bunch of stat measurement triggers not using Current Normalized value
Disable ragdoll on unit view portrait clones properly
Projection on character joints
Fixed issues with units carrying other units
Selectable indicator fade out over distance
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
Camera FX pack, overview map effect toggle
going blue actually works now...
takes longer to get blue
nipples are browner
fixed combat sounds doubling up
stoped humans going blue so quickly
Removed some calls from LateUpdate
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
removed some unused params and blend trees
the correct file for sleep/situp getup exits early if ifMoving is true
sleep/situp getup exits early if ifMoving is true
setup sleeping on another animator layer so dosent get interupted