19,298 Commits over 1,614 Days - 0.50cph!
CorpseParameters implements IInteractionProvider
PlayerController doesnt need to cache ground normal as a field
fix building placement gound alignment
Fixed EntityComponentLayout.CombatAbilityParameters NRE
Senses debug under debug flag control
Cleaning up how ragdolls are enabled/disabled
Fixed issues with InteractionPosition editor
Fixed missing interaction position data on pine trees
Moved StatManipulators list into ActionSettings.
Changed ActionSettings Reset to be virtual rather than abstract.
Construct Building will now spend some stamina via Stat Manipulators.
Encumbered effects need to tick over stamina in order for it to affect temperature.
Items/Attachments cleanup, should fix negative carry weight
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Fixed encumbrance simulation and application of its related effects.
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
made human ragdolls a bit better
Copy Steam files PostProcessBuild
Overview map markers can be clicked to select units
Hypothermia takes a lot longer to have a chance of being applied
is carrying both hands while moving anim fix
Setting wood log weight to 100 in an effort to trigger encumbrance (can confirm encumbrance simulator returns greater than 1, but no effects trigger).
More work on being encumbered. It now has 3 stages and should apply stamina debuffs and movement debuffs accordingly.
can right click on prefabs then copy ragdolls to them (like you can from the data tool)
improved bear sneak, removed human L and R locomotion anims
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply
Actually fixed stat manip copy/paste
Skill usage data cleanup
Lots of editor improvements
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change).
ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
Test stamina change for 0 value, as a minor optimization.
Decrement Vital.ChangeSinceLastSimulation over time, comments
TemperatureSimulator stamina bonus
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation