repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
This is better
8 Years Ago
PlayerController doesnt need to cache ground normal as a field
8 Years Ago
fix building placement gound alignment
8 Years Ago
combat anim sfx
8 Years Ago
Fixed EntityComponentLayout.CombatAbilityParameters NRE
8 Years Ago
Senses debug under debug flag control
8 Years Ago
Cleaning up how ragdolls are enabled/disabled Fixed issues with InteractionPosition editor Fixed missing interaction position data on pine trees
8 Years Ago
Moved StatManipulators list into ActionSettings. Changed ActionSettings Reset to be virtual rather than abstract. Construct Building will now spend some stamina via Stat Manipulators.
8 Years Ago
more combat vox stuff
8 Years Ago
combat vox
8 Years Ago
running vox to anim
8 Years Ago
Encumbered effects need to tick over stamina in order for it to affect temperature.
8 Years Ago
female running vox
8 Years Ago
Items/Attachments cleanup, should fix negative carry weight
8 Years Ago
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
8 Years Ago
Fixed encumbrance simulation and application of its related effects.
8 Years Ago
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
8 Years Ago
Analytic fixes
8 Years Ago
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
8 Years Ago
Fixed analytics
8 Years Ago
made human ragdolls a bit better
8 Years Ago
Copy Steam files PostProcessBuild
8 Years Ago
Map stuff
8 Years Ago
Overview map markers can be clicked to select units
8 Years Ago
More
8 Years Ago
Various
8 Years Ago
Hypothermia takes a lot longer to have a chance of being applied
8 Years Ago
Save
8 Years Ago
Numerous UI fuckeries
8 Years Ago
is carrying both hands while moving anim fix
8 Years Ago
Setting wood log weight to 100 in an effort to trigger encumbrance (can confirm encumbrance simulator returns greater than 1, but no effects trigger).
8 Years Ago
units go blue when cold
8 Years Ago
More work on being encumbered. It now has 3 stages and should apply stamina debuffs and movement debuffs accordingly.
8 Years Ago
missed a bit
8 Years Ago
atmos 40
8 Years Ago
can right click on prefabs then copy ragdolls to them (like you can from the data tool)
8 Years Ago
UI fuckery, shelter task
8 Years Ago
please fix thanks
8 Years Ago
improved bear sneak, removed human L and R locomotion anims
8 Years Ago
Moved things back
8 Years Ago
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)
8 Years Ago
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply Actually fixed stat manip copy/paste Skill usage data cleanup Lots of editor improvements
8 Years Ago
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change). ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
8 Years Ago
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
8 Years Ago
Tweak to temp sim.
8 Years Ago
Test stamina change for 0 value, as a minor optimization.
8 Years Ago
Decrement Vital.ChangeSinceLastSimulation over time, comments
8 Years Ago
TemperatureSimulator stamina bonus
8 Years Ago
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation