repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
8 Years Ago
Removed temperature manipulation in "activity" effects. Eating cooked meat still gives a minor boost to temperature.
8 Years Ago
Fixed stat manipulator copy paste not setting correct StatClass value Temperature gauge test Remade tree prefabs Press and hold tab to show tribe tracker Fixed AssetMenu NRE
8 Years Ago
More herbs and mixtures added
8 Years Ago
forgot file from last checkin
8 Years Ago
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
8 Years Ago
set initial move state to be walk
8 Years Ago
More informative error output when an attribute type is not found in list of attributes (in stat collection).
8 Years Ago
Added some temperature boost to activity related effects.
8 Years Ago
Removed missing monobehaviour component on Ground in island-01.
8 Years Ago
is freezing sleeping and sitting poses, added an additive freezing so plays over all anims
8 Years Ago
check to see if actually should set animator float to stop animdebug spam
8 Years Ago
correct debug for setfloat anim debug
8 Years Ago
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
8 Years Ago
Group.Collections loading safety
8 Years Ago
Animation NRE fix
8 Years Ago
reimported stats
8 Years Ago
HumanView/AnimationMouth cleanup
8 Years Ago
Cleanup
8 Years Ago
locomotion system changes
8 Years Ago
Follow camera deals with dip to black so it's consistent for all selection changes
8 Years Ago
Data save
8 Years Ago
Editor crap
8 Years Ago
Hacky copy/paste for stat manips data, drawer fuckeries
8 Years Ago
Evaluate abilities for held items for self radial
8 Years Ago
Meat on a stick
8 Years Ago
Fixed consumables causing people to disappear
8 Years Ago
More
8 Years Ago
ItemAttachments progress
8 Years Ago
Item attachments boilerplate
8 Years Ago
Some consumables data
8 Years Ago
Consumable can do without DateTime
8 Years Ago
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects CraftableParameters editor drawer Improvements to AssetMenu/List categorization
8 Years Ago
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers
8 Years Ago
Fixed StatTypeSelectionDrawer being a stupid cunt
8 Years Ago
Added Jenkinsfile
8 Years Ago
Fixed inverted fever removal trigger, bad description
8 Years Ago
ToggleUnitRagdoll consistent with debug tool, ensures people blend back to anim Fixed ItemContainer.CanDeposit returning true when using weight limitations (was skipping valid item/item type checks)
8 Years Ago
Being cold and freezing affect fever stat.
8 Years Ago
Being wet affects fever slightly
8 Years Ago
Added Fever vital stat and stat measurement triggers for fever. Fever effect now runs on Fever stat. Illness effects (food poisoning and hypothermia) now affect Fever stat. Cure Fever mixture now affect Fever stat (brings it back down).
8 Years Ago
Rotten food is poisonous.
8 Years Ago
Cleanup, merge
8 Years Ago
set proper triggers
8 Years Ago
HumanView only create BodyPart defs for bones that we actually have
8 Years Ago
Forgot to move a property
8 Years Ago
Moved HumanView ragdoll blend stuff to a partial, cleaned up body part creation/tracking using HumanBodyBones enum
8 Years Ago
Revert old Database rev
8 Years Ago
made ragdoll getups a bit better
8 Years Ago
Various World/Zone loading improvements FollowCamera persisted data