repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Let's not tick ECS when not ingame Added EntityComponent.PostLoad, called on all components after load Unit.Effects effect loading moved to PostLoad so that all other components are available (fixes Unit.Audio NRE on load) WIP Zone/Biome and Season persistence Version++
8 Years Ago
8 Years Ago
Nixed FP performance UI thing, improved existing
8 Years Ago
misc
8 Years Ago
Delete terrain former
8 Years Ago
Sentry, init cleanup, FP base project stuff Ignore TerrainFormer
8 Years Ago
Removed hint video
8 Years Ago
Camera transition fade in/out for caves
8 Years Ago
Fade in/out transition when cycling units with tab/shift +tab PlayerController ensures we always have a selected unit
8 Years Ago
UI tweaks
8 Years Ago
Attempt to fix BaseDesire NRE related to parent desire fulfillment
8 Years Ago
Fixed FuelToEffect.CanStart override
8 Years Ago
Fixed FuelToEffect not properly being disabled when it rains
8 Years Ago
Added MachineProcessCanStart condition Added Light Fire interaction to campfire
8 Years Ago
Added MachineProcessAction to Start & Stop a given process on the target machine
8 Years Ago
Fixed Cookable condition NRE
8 Years Ago
Data
8 Years Ago
BaseEntity awareness of held by, processed by, contained by
8 Years Ago
CookableCondition supports Units
8 Years Ago
WaitForCookableToStateChange Action supports units ItemIntention now EntityIntention Behaviour chain element filter by unit flags
8 Years Ago
More support for cooking units, depositing dead units to machines
8 Years Ago
Various corpse related AI tweaks
8 Years Ago
Validate all the things
8 Years Ago
Behaviour chain can optionally include dead units when filtering by EntityType.Unit
8 Years Ago
Senses dead units fuckery
8 Years Ago
Beliefs
8 Years Ago
Save
8 Years Ago
Ragdoll shite
8 Years Ago
Find Best Campfire finds building of type Fire
8 Years Ago
onplaysoundzzz
8 Years Ago
Refactoring stat manipulations a bit
8 Years Ago
SFX to arrow crafting
8 Years Ago
Yet another Feed item to target abilities update.
8 Years Ago
Set flags button on unit debug panel
8 Years Ago
Bow crafting SFX
8 Years Ago
meta
8 Years Ago
AbilityIntentionGenerationMethods's FeedTargetItem should now actually do something.
8 Years Ago
Moved Description attribute and ext class to
8 Years Ago
Typos
8 Years Ago
Refactored intention generation on interactions to use reflection instead of enum Added intention generation support for abiltiies Fixed NRE in Effects.RemovedEffect related to activity refactor in cs#10250
8 Years Ago
HuntDesire UnitSettings now shows in Debug. Hunting AI now checks if the target unit is of desired type
8 Years Ago
Activity types no longer have loads of constructor overloads, just initialize properties instead like a peasant Activity constructors can take optional text
8 Years Ago
spear audio bundle
8 Years Ago
Updated feed item to target abilities.
8 Years Ago
EntityComponent proto includes
8 Years Ago
Unit ragdoll toggle in anim debug panel, ragdoll toggle cleanup
8 Years Ago
can now pick up quiver and lock crafting when you get good at archery
8 Years Ago
Abilities for "feed item to target" covering blackboard and intention.
8 Years Ago
impossible to pick up quiver item
8 Years Ago
Save