repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Cleaned up desire removal, added Desires.ClearAllDesires
8 Years Ago
rabbit carry
8 Years Ago
Hints widget will automatically show on first run (and in editor every time for now sorry) ActionChain cleanup
8 Years Ago
bear meat values
8 Years Ago
Version++
8 Years Ago
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
8 Years Ago
Fixed some issues with animal idle AI
8 Years Ago
angle hack now goes to 0 to give long range shots a chance of hitting
8 Years Ago
hacked projectiles to work
8 Years Ago
animal hide ap data
8 Years Ago
Let's not try to peek into an empty queue.
8 Years Ago
Fixed a thing
8 Years Ago
Better collider creation/processing in EntityViewUtility Remade animal hide item view
8 Years Ago
Fixed divide by 0 in TakeFromDispenser action Improved filtering displaying in GoalPlanSettingsEditor Removed unused ItemStates enum Items carried animator bool
8 Years Ago
Tooltip alignment, radial menu polish Behaviour widget cleanup
8 Years Ago
removed isCarried
8 Years Ago
assets and controller for rolled up animal hide
8 Years Ago
male vox files added
8 Years Ago
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
8 Years Ago
goat meat
8 Years Ago
Controls icon
8 Years Ago
you can now radial knowledge overlay labels
8 Years Ago
Various UI stuff Fixed emotes not working
8 Years Ago
bear attack SFX bundle
8 Years Ago
player controller raycast now sphere checks interactable entities all the time
8 Years Ago
Stopped defaulting player_command to false in TryPickupItem, since Keep Desire so rely on that now.
8 Years Ago
Fixed NREs in UnitView and Combat caused by death and view transferal (hacks) Minor PlayerController fiddling
8 Years Ago
ItemActionSettings called TryPickupItem without setting player_command flag.
8 Years Ago
croc and rabbit update
8 Years Ago
atmos 39 edit
8 Years Ago
Fixed random conversation anims not working
8 Years Ago
some croc asset polish
8 Years Ago
Added SetDestination.ClosestPointToUnit mode, using ClosestPointOnBounds All collaboration related abiltiues use new ClosestPointToUnit navigation, requests also move to the target first to avoid people waiting around so much
8 Years Ago
Merged Collaboration break bug to main
8 Years Ago
Found and fixed bug.
8 Years Ago
removed raw meat skin interactions and setup correct number of meat chunks on croc
8 Years Ago
Added BeforeItem shader with tinting, used by Consumable for cooked/rotten coloring Remade a bunch of item views TakeFromDispenser dispense over time mode
8 Years Ago
Some shit special to finding the breeding-related animation bug.
8 Years Ago
turtle update and removed the animal name from the animal interactions (they were all wrong so croc would say "skin bear")
8 Years Ago
UnitSpawner improvements
8 Years Ago
Building upgrades can be flagged as enabled (or not) Spawner fuckeries
8 Years Ago
Navmesh fuckery
8 Years Ago
fixed some issues related to desire pooling
8 Years Ago
People now seem to drop unwanted items
8 Years Ago
Island1 rebake
8 Years Ago
initial implementation of item keeping desire checking whether it's needed
8 Years Ago
Fixed bad condition in Interaction.Wear
8 Years Ago
Clean up asset menu and asset list labels
8 Years Ago
Fixed bad interactions on deer corpse Added CanWear,Item ItemIsWorn Conditions AssetList grouping to be consistent with AssetMenu
8 Years Ago
Fixed Butcher interaction Deleted cooked meat item Data for some consumables, corpses AssetMenu fixes for grouping and null choice AI modules categories data Item can override PhysicalParameters from data (corpses) BaseEntity can override description and icon from data