repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
HostilityConditionSettings returns if target is null BaseEntity cast cache tweak More decay stuff
8 Years Ago
Debug tweaks
8 Years Ago
BaseEntity.Log formatting fix
8 Years Ago
Fixed wooden hut not being in the starting pool
8 Years Ago
Buildings data
8 Years Ago
Building decay progress
8 Years Ago
unticked "positional" on resources to make them work without interaction positions
8 Years Ago
coffee beans on coffee bushes
8 Years Ago
Building deconstruction no longer uses Skills. Editor tweaks
8 Years Ago
carrots, water mint and dandelions
8 Years Ago
Renames, moves
8 Years Ago
Refactoring/cleaninup BaseEntity.Settings handling and cast caching
8 Years Ago
Building data + editor stuff
8 Years Ago
Buildings no longer have Stats and Effects components by default, doing decay in code without Stats for now
8 Years Ago
Editor tweaks
8 Years Ago
Building decay stats setup
8 Years Ago
Tweak
8 Years Ago
Global "show help" editor pref, toggle in DataBrowser.
8 Years Ago
Editor fix
8 Years Ago
Removed randomised density crap from SpawnPopulationSettings, added some explaination text to the editor
8 Years Ago
StatsParameters validation for data, names for StatData entries StatTypeDefintion groups by EntityType in DataBrowser Added some Building specific Stats (Rain & Wind Resistance, Structural Integrity)
8 Years Ago
DataBrowser effect labels prefixed by EntityType
8 Years Ago
EffectSettings.CanApply checks for valid EntityType
8 Years Ago
Adding EntityType limitations to EffectSettings, StatTypeDefinition. Touched a lotta data.
8 Years Ago
Merge from BuildingConstruction Building decay system groundwork
8 Years Ago
BC IPD filtering fuckery
8 Years Ago
Updated all GoalPlan assets with new field names, because Unity is lying to me.
8 Years Ago
Data save
8 Years Ago
Renamed "Behaviour Chain Selectors" to "Target Filters", added tab in DataBrowser
8 Years Ago
AI : Human - Food module scoring tweaks, added Eat From Resource GoalPlan
8 Years Ago
Fixed NRE related to player commands reseting selected unit's current goals
8 Years Ago
More conditions cleanup Removed useless Unit.Targeting component and related condtions, actions and a selector
8 Years Ago
DataParameters.id HideInInspector
8 Years Ago
Condition asset organisation Rolled all Corpse related conditions into single CorpseCondition with modes
8 Years Ago
Fixed TribeTrackerWidget.Tracker.IsVisible NRE
8 Years Ago
Agent+Behaviour now deals with GPV slot state callbacks and failure history tracking DecisionContext Confidence calculation is hooked up again, using new failure tracking
8 Years Ago
Editor tags compile fix
8 Years Ago
GoalPlanSettings now strores a list of optional "fail on interrupt" references to other GoalPlans Improved TribeTrackerWidget couroutine management to avoid rare IOEs
8 Years Ago
Collaboration request recipients don't null their reference to the request on accept/decline
8 Years Ago
Added testbox_nospawns scene Collaborations request state cleanup
8 Years Ago
fixed garlic not lodding, was due to missing material on collision mesh(weird) improved wolf walk anim added wolf addtive in combat facial anim
8 Years Ago
Enabled collaborations modules
8 Years Ago
SerializedPropertyEx.Remove also applies property modifications to the root SerializedObject (fixes behaviour chain removal button not working in GoalPlanSettingsEditor) GoalPlan.PickUpThrownWeapon uses the regular PickUp Interaciton
8 Years Ago
Disabled fancy reflection that doesnt work in DataAsset.GetReferences Asset name typos, data save.
8 Years Ago
more picking up weapons
8 Years Ago
more weapon picking up
8 Years Ago
Fixed potential IOE in AIDebugger
8 Years Ago
Re-wrote fallback GoalPlans system to be use existing systems and be less shit (Goals and Plans can be flagged as fallback, only considered when all non-fallback siblings fail)
8 Years Ago
Started adding last thrown weapon things
8 Years Ago
Fixed "Add Goal" button not working on Module nodes in the AI Designer