19,298 Commits over 1,614 Days - 0.50cph!
Removing EffectParameters
WIP refactor of stat minipulator data
Added missing radial menu widget in TribeCreate UI
Fixed tribe create customisation buttons not working, events now setup in code
Cleaning up some radial menu stuff
Clothing and hair picker WIP/draft
Radial buttons now align text based on their position in the radial
Icon assignement and prefab updates
Added some icons, updated entity data with default icon or appropriate icons where available
Added RadialMenuButton UI component
Added Icon UI component for easier icon + background + color management
ActivityNoficiationsWidget doesn't use the CommandButton system
CommandButton renamed to RadialMenuCommand
UI scale and some other tweaks
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
Maybe this will fix standalone builds being stupid
SimTick effects, not tick. Whoops
Ported Stats and Effects systems to EntityComponent
Removed AgentManager, ItemManager and GroupManager
Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
Fixed hair color picker
WIP customisation radial/button tests
Moar work on manager refac.
Start game button on tribe create UI
Fire light animation and other things
Tribe creation progress, game state/UI cleanup
cleaned up idles and looks and updated avatar postprocessor
AI Designer node storage refactor
AI Designer tweaks and bug fix with goal parenting
Player, tribe create tinkering
Fixed AIDesigner regenerating layout in some places where it should not
AI Designer now supports moving nodes, saves graphs to a database asset
AIGraphData in AgentParameters
Removed zoom area functionality for now
Fixed AIDesigner grid background not working nicely
Fixed all the stupid things that I did