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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Increased sleep energy gain rate
9 Years Ago
Sleep disables DM, clears goals
9 Years Ago
Missed a bit
9 Years Ago
Removed graphics option for water Added sabertooth to temperate spawn table Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing Added SMAA to graphics options presets
9 Years Ago
Fixed ActionChains not taking new elements
9 Years Ago
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
9 Years Ago
Save
9 Years Ago
water_body shader tweaks fixed units not sprinting properly
9 Years Ago
Metas apparently, sup petur
9 Years Ago
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data Tweaked audio mixer a bit to bring up ambient again
9 Years Ago
Mergin'
9 Years Ago
ActionChain tweaks Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
9 Years Ago
Empty folder.
9 Years Ago
2/2
9 Years Ago
Unit speed stat hookups
9 Years Ago
Restructuring 1/2
9 Years Ago
Pre-moving and breaking shit.
9 Years Ago
-added a GetRandom() for FixedArray -made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
9 Years Ago
Moved species movement speeds and acceleration values to Attributes
9 Years Ago
TribeStart area tweaks, people spawn with low energy now
9 Years Ago
NavMeshPathEx DistanceConsideration has UsePathfinding option
9 Years Ago
-minor tweak to zooming
9 Years Ago
-minor Camera improvements: --reverted/retouched my changes to zoom which were making it feel worse --camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
9 Years Ago
Merge from parallel actions
9 Years Ago
Save
9 Years Ago
Fixed a bunch of combat issues
9 Years Ago
Combat tweaks
9 Years Ago
Drawer tweaks
9 Years Ago
Parallel Actions
9 Years Ago
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
9 Years Ago
Some improvements to the pool.
9 Years Ago
-new MusicManager -fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks -preventing same tracks from repeating (currently checking the last 3 tracks played) -switching songs when conditions change, such as day becomes night, or weather changes -supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence) -tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
9 Years Ago
Fixed terrain shader becoming white after switching paint mode
9 Years Ago
Scene save
9 Years Ago
Derps
9 Years Ago
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
9 Years Ago
Fixed empty lines in unit detail view UI fucking up the layout
9 Years Ago
Found a workaround... geez
9 Years Ago
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
9 Years Ago
and again
9 Years Ago
TimeValueDrawer tweak
9 Years Ago
TimeValue attribute/drawer
9 Years Ago
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour) Data
9 Years Ago
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
9 Years Ago
Goal settings editor shows weight sliders on element headers
9 Years Ago
Children will no longer carry heavy logs, or craft weapons and tools
9 Years Ago
VR teleport uses terrain not zero Y
9 Years Ago
Better VR scene setup
9 Years Ago
SteamVR plugin, Player (VR) prefab, vr_test scene
9 Years Ago
Data