19,298 Commits over 1,614 Days - 0.50cph!
Increased sleep energy gain rate
Sleep disables DM, clears goals
Removed graphics option for water
Added sabertooth to temperate spawn table
Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing
Added SMAA to graphics options presets
Fixed ActionChains not taking new elements
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
water_body shader tweaks
fixed units not sprinting properly
Metas apparently, sup petur
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again
ActionChain tweaks
Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
Pre-moving and breaking shit.
-added a GetRandom() for FixedArray
-made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
Moved species movement speeds and acceleration values to Attributes
TribeStart area tweaks, people spawn with low energy now
NavMeshPathEx
DistanceConsideration has UsePathfinding option
-minor Camera improvements:
--reverted/retouched my changes to zoom which were making it feel worse
--camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
Merge from parallel actions
Fixed a bunch of combat issues
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
Some improvements to the pool.
-new MusicManager
-fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks
-preventing same tracks from repeating (currently checking the last 3 tracks played)
-switching songs when conditions change, such as day becomes night, or weather changes
-supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence)
-tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
Fixed terrain shader becoming white after switching paint mode
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
Fixed empty lines in unit detail view UI fucking up the layout
Found a workaround... geez
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
TimeValue attribute/drawer
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour)
Data
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
Goal settings editor shows weight sliders on element headers
Children will no longer carry heavy logs, or craft weapons and tools
VR teleport uses terrain not zero Y
SteamVR plugin, Player (VR) prefab, vr_test scene