19,298 Commits over 1,614 Days - 0.50cph!
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Start on Child Play behaviour group.
deer skeleton, male only
mesh name is "deer_skeleton"
Before > Create Scene wizard fixed
added sleep or sit to these animals
added a bunch of sitting/sleeping anims for the animals
Controls help widget (toggles with F9)
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
Lets try some super low sim tick rates (10 per frame)
More reliable combat ability picking in Unit+Combat
Killed old CameraTarget component, nuked some old prefabs
Fixed UnitDetailView transition
PlayerCamera modal state gating fixed
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
Ignore future .pdb.meta files
We don't need this .pdb.meta file
Unity meta file auto updates
Merge from grass_optimizations
Rust grass optimizations port
Removed event instantiators
UIManager formatting fixes and events as properties
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
PickBestAnimalaToHunt uses an inverse target threat score!
Unit combat code tweaks/fix, better hunting goals data heirarchy
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
Data drive Unit+Senses proximity awareness
Stat collections for sabertooth and terror bird
Updates stats from CSV
terrorbird improvements to anims
Fixed desire conditions having the wrong filters set after refactor
Desire code tweaks
Debug shows new desire type
Settlement top level goal no longer cock blocked by my idiocy
Get fucked silly coroutiner
Default asset importer settings for AudioClip, updated all sound metas
Fixed pink trees
GoalPlan editor fix for DM target filtering
Data
Refactoring Desire system to support the notion of Attain/Retain types.
Improved DM target filtering options, with specific source options for Units and SO types
Draft "manage items" goal data
this fixes broken adult human for me
sabertooth and terror bird, still really really rough in a lot of places
no nose on child
preparing to fix some human funkyness in next checkin