repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Error
9 Years Ago
Editor fixes
9 Years Ago
-removed some debug messages
9 Years Ago
Fixed DM filtering showing when BCD read is not None
9 Years Ago
Fixed BC elements not always exposing BCD read selection in editor
9 Years Ago
Added some notes to UDM
9 Years Ago
Compile fix
9 Years Ago
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
9 Years Ago
A bunch more work on desires code, plus building and crafting goals data
9 Years Ago
-BBC (Better Bird Culling)
9 Years Ago
Hopefully fixing MusicManager not working
9 Years Ago
Renamed Goal-Safety to Goal-Settlement DSE bonus considerations change to test how this approach works Removed un-nessecary clamps from DSE score calc
9 Years Ago
-hacky version to have bonus_considerations' various response be additive only. It's not a great solution, but it prevents zeroed bonus_consideration to zero the whole bonus, and avoids adding gigantic numbers (which would happen by summing)
9 Years Ago
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
9 Years Ago
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
9 Years Ago
added PROP bones to male and waist PROP for female, brightned animal skin colours a bit
9 Years Ago
Unfucked my fuckery
9 Years Ago
DSE bonus tweak
9 Years Ago
Bonus consideration fix
9 Years Ago
Removing the concept of "active" Agent Desires Tweaked item desire fulfilment
9 Years Ago
Bonus considerations in some Pick Best abilities
9 Years Ago
Updated DecisionPlanParametersDrawer
9 Years Ago
Added a second list of "bonus" Considerations to DSE
9 Years Ago
DecisionContext GetBonusFactor always returns a base value of 1
9 Years Ago
DSE final score is 1 as a base
9 Years Ago
-spawnradius in debug->spawn works
9 Years Ago
UnitInfo widget displays description from current goal's data Exposed GoalPlan description in editor Added descriptions to most goal plans Added EntityName convenience property to base Entity
9 Years Ago
More DecisionPlan inheritance tweaks and data update
9 Years Ago
Improved handling of override decision plan params, front end and enforced through UDM
9 Years Ago
Slightly experimental this but, Reconsider of current goal plan variant's goal plan is now more than just a plan, it's in, but needs testing to confirm that the plan works as planned.
9 Years Ago
DSE early rejection only after first consideration has been scored
9 Years Ago
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight
9 Years Ago
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.
9 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye
9 Years Ago
Desire debug display updates
9 Years Ago
Improved desire request creation in UnitCanFindEntity
9 Years Ago
Building desire params, filter set,, and goals data
9 Years Ago
Data
9 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
9 Years Ago
Removed wait action from Sit Interaction
9 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
9 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
9 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
9 Years Ago
Organising tools menus
9 Years Ago
Fix compilation error in Graphics Options\Water
9 Years Ago
Closing parity
9 Years Ago
Touched ocean and river shaders
9 Years Ago
Minor water code fix
9 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
9 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it