repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed stat type thingie
9 Years Ago
Other animals should be affected by the warming heat that comes off of a campfire too, not just the humans.
9 Years Ago
The campfire now adds a 1 modifier to the Body Heat Generation Modifier within a range of 20. This should "really" scale with distance!
9 Years Ago
Added an optimization to the temperature simulation, such that if a unit has a body heat generation modifier of 1, which effectively nullifies the impact the ambient temperature of the zone has on the unit, then we simply don't do the calculations.
9 Years Ago
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
9 Years Ago
Reintroduced Stat Linkers as strictly Stat Ratio Linkers.
9 Years Ago
Changed tag on new piece
9 Years Ago
Added new atmos piece
9 Years Ago
Better red
9 Years Ago
Delta time now accumulates in Tick Temperature. Increased time to reach Ambient Temperature, for a slower tick till doom rate.
9 Years Ago
DecisionLog filter / toolbar layout tweaks
9 Years Ago
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
9 Years Ago
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
9 Years Ago
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE. -little fix in GoalSettings Validate()
9 Years Ago
Profiler hooks for Condition.Evaluate and Consideration.Score
9 Years Ago
Quality settings tweaked, max lod bias down to 1
9 Years Ago
Water fix
9 Years Ago
Caught an NRE in BehaviourChain Gating grass graphics option toggle Save graphics preset + quality level in player prefs
9 Years Ago
Adds
9 Years Ago
Fixed a bunch of issues with the option UI Fixed water GraphicsOption not working Added GraphicsOption.Grass
9 Years Ago
Lowered Unit+Morale.TickMorale tick drain rate
9 Years Ago
PerceivedUnitData IsPercieved bool to aid in threat tick gating
9 Years Ago
Break BC if entity from BCD is nulled
9 Years Ago
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
9 Years Ago
Mo TOD/Post
9 Years Ago
TOD tweaks
9 Years Ago
Use unscaled time for double click timing in PlayerCamera Rest goal tweaks
9 Years Ago
Fixed NRE in Unit.FireProjectile
9 Years Ago
Projectile trailer renderer management fix
9 Years Ago
Updated item view prefabs
9 Years Ago
TOD/water tweaks
9 Years Ago
-profiler hooks revealing which species are causing havock with DM (UNSAFE!) -A goal that's not marked for DM will warn about that in the editor
9 Years Ago
Added DataAsset.AssetNameDebug
9 Years Ago
UDM FilterBehaviourTargets success bool
9 Years Ago
GroupedCondition Made DataAsset assetName non serialized
9 Years Ago
-decision log now can also show 'best decisions' (vs just best goal/gp/gpv)
9 Years Ago
More adjusting levels in atmos pieces
9 Years Ago
Changed tag on atmos 6
9 Years Ago
Atlas stuff. Improved some meats.
9 Years Ago
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.) FX tweakery. Weapons to greybox
9 Years Ago
Tile merge
9 Years Ago
Shared item atlas files.
9 Years Ago
scene file
9 Years Ago
Tweaks
9 Years Ago
Pick new attack every loop of attack execution coroutine
9 Years Ago
Fixed trail renderers destroying item views
9 Years Ago
More projectile stuff
9 Years Ago
Reverted some bad merges
9 Years Ago
9 Years Ago
More projectile tweaks