repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
9 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
9 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
9 Years Ago
Morph data renames, editor exposure
9 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
9 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
9 Years Ago
slightly improved boar
9 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
9 Years Ago
SmartObject container
9 Years Ago
Data tweaks
9 Years Ago
Fixed Morale consideration sampling the wrong stat
9 Years Ago
Added another debug gate
9 Years Ago
Editor ifs
9 Years Ago
Atmos no.1 levels
9 Years Ago
Cursor hotspot twaek
9 Years Ago
Fixed consumable effects not using duration mode
9 Years Ago
Some UI tweaks Fire light and smoke material tweaks
9 Years Ago
Numerous TOD/Biome/Post tweaks
9 Years Ago
Item/Container handling tweaks
9 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
9 Years Ago
Updated shadervariants and graphics settings
9 Years Ago
Profiler hooks
9 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
9 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
9 Years Ago
CSV stat import allows you import from files outside of the project
9 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
9 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
9 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
9 Years Ago
changed angular speed so it rotates faster
9 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
9 Years Ago
D-log style tweaks
9 Years Ago
Some Unit flagging fixes
9 Years Ago
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
9 Years Ago
Some behaviour twaeks
9 Years Ago
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.
9 Years Ago
removed can transition to self from a bunch of anims
9 Years Ago
Animator speed/scale test
9 Years Ago
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
9 Years Ago
StatTypes cleanup
9 Years Ago
-morale consideration fixed = cavepeople won't flee all the time
9 Years Ago
-fixed decisionlog
9 Years Ago
-decisionlog stays on agent if pausing and unpausing -no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
9 Years Ago
Don't spawn elder Units
9 Years Ago
Tiny Unit.SetAge scaling tweaks
9 Years Ago
female and young wolf variations
9 Years Ago
young and female deer variations
9 Years Ago
improved sit anims improved wolf run anims change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons) added 1 meter per second walk anim to generic controller
9 Years Ago
Added a response curve into the mix, so that the further away from default body temperature we go, the more the body will strive to keep body temperature.
9 Years Ago
Added stat linker for current speed to body heat generation modifier ratio back in for Humans (got erased when I reset stat collections in last commit).
9 Years Ago
Some items provide stat modifier to Body Heat Generation Modifier now when worn.