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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Edited all atmospheric pieces, removed 1 & 7
9 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
9 Years Ago
Action.AttackUnit now handles combat ability choice and Unit movement internally Projectile bullshit Some item pickup/entity physics fixes
9 Years Ago
Desire tweaks
9 Years Ago
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
9 Years Ago
Added consideration for aggressive targets
9 Years Ago
AnimatorParameterAttribute/Drawer Some tweaks to Unit / OnOtherUnitRemoved logic
9 Years Ago
Combat progress
9 Years Ago
Moving combat abilitty files
9 Years Ago
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y) -Unit+Combat: pedantically made sure that more than 1 target can be removed at once
9 Years Ago
Ocean tess adjustments
9 Years Ago
Player settings and default cursor
9 Years Ago
bag item
9 Years Ago
latest because I couldnt work out how to get on with shelve when I changed data after shelving
9 Years Ago
human female items and extra bones to change proportions
9 Years Ago
item mat refactor wip clutter moved from biometest to graybox
9 Years Ago
Missed save
9 Years Ago
CombatAbilityParameters tweak
9 Years Ago
Combat ability tweak stuff
9 Years Ago
Fixed AO overdarkening screen top
9 Years Ago
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
9 Years Ago
reverted that last one
9 Years Ago
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
9 Years Ago
Standard terrain and terrain-blend support for 8 splats
9 Years Ago
Merge from projectiles
9 Years Ago
VicinityEffect tweaks Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
9 Years Ago
Removing some dead goals and actions
9 Years Ago
Making combat code a bit more generic and sensible
9 Years Ago
Merge from main
9 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
9 Years Ago
cursor fix, maybe...
9 Years Ago
Gave player goals some special treatment in Agent+Goals.
9 Years Ago
Final polish and added the FX lineup to graybox scene.
9 Years Ago
Bugs.
9 Years Ago
Blend improvement Crunched the new textures down to nothingness. Missing prefabs.
9 Years Ago
Fear and Alerted fx.
9 Years Ago
Fear fx files.
9 Years Ago
Secondary fx blend style for comparison. Maybe better.
9 Years Ago
Atlas and parts for violent impact spray.
9 Years Ago
Bleeding drips.
9 Years Ago
Unnecessary mesh in this prefab.
9 Years Ago
More fx files.
9 Years Ago
More projectile stuff, bow shoot ability groundwork
9 Years Ago
ShootProjectile Action
9 Years Ago
Give player commanded goals a bit more power.
9 Years Ago
EffectParametersDrawer enabled again
9 Years Ago
Added VE Fire Threat to Burn Fuel process.
9 Years Ago
Changed default momentum drain rate to 0.001
9 Years Ago
-grabmove is dampened -camera raises its height better -grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky) -when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
9 Years Ago
DecisionPlanParameters.MomentumDrainRate min value now 0.001