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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
9 Years Ago
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
9 Years Ago
- Renamed Scenes/Islands to Scenes/Game - Moved startup_scene to Scenes/ root - Baked a new navmesh for island-0001 - Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list - Updated SceneCreationWizard to match new file structure - Adding some debug for GameManager Pause and Resume methods
9 Years Ago
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
9 Years Ago
Ignore cleanup
9 Years Ago
Deleting main_menu scene
9 Years Ago
- Added a simple MergeSceneWizard - World now included in startup_scene (removed game_bootstrap scene) - Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world) - Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
9 Years Ago
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
9 Years Ago
Disabling ZoneEcology spawning checks while I fix shit
9 Years Ago
Actually removing the file
9 Years Ago
Begone, MonoBehaviourExt.
9 Years Ago
Fixed Unit scale modifiers in spawn routines.
9 Years Ago
- 5.0.1 for top lels - Interior transition fix (was checking for wrong CameraMode)
9 Years Ago
Added Temperature attribute, which required some modification to the Attribute Simulator.
9 Years Ago
Merged from main
9 Years Ago
Preparing for fulfilling warmth need.
9 Years Ago
Added Simulator field to the Attribute editor
9 Years Ago
Quick fix for NavAgentMoveRandom using Group.AverageUnitPosition
9 Years Ago
Random wandering now uses average position of units in the group. Really dirty implementation because I couldn't work how to do it through IGroup properly :3
9 Years Ago
Improved handling of widgets in UnitDebug modal
9 Years Ago
First commit into Decision branch.
9 Years Ago
Worked in a more robust ID scheme for Buildings (for save/load).
9 Years Ago
Fixed Building issue causing loading not to work.
9 Years Ago
- Fixed Unit.Asset not being assigned during spawning in Group - GameManager.SubScenes list gets cleared on exiting to menu
9 Years Ago
- Dynamic shadow distance in PlayerQualityControls only works in-game now - Fixed Player being destroyed when exiting the game to menu - Fixed Pause modal not working properly - Fixed EditorOnly not being destroyed when loading the game from the menu - Re-generated Groups data
9 Years Ago
Merged from Persistence branch.
9 Years Ago
Merged with main again.
9 Years Ago
Fixed terrain normal and navmewsh bake for unit_so_test scene
9 Years Ago
Initial merge from main to persistence branch.
9 Years Ago
ZoneSeasons now uses TOD_Time events to trigger season changes
9 Years Ago
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
9 Years Ago
Fixed another issue with LoadGameFromSubscene...
9 Years Ago
Restoring unit_so_test terrain asset file that got corruped somehow
9 Years Ago
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
9 Years Ago
Quick fix for selection projectors always showing.
9 Years Ago
- Downgraded back to 5.0.0f4 - Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales) - Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene) - Added some timecontrol UI assets
9 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
9 Years Ago
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs - ZoneEcology spawning disabled while methods are re-worked
9 Years Ago
NavAgentMoveRandom picks positions actually relative to the parent transform
9 Years Ago
Some file cleanup
9 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
9 Years Ago
PlayerWeather persisted.
9 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
9 Years Ago
Commented out ZoneSeasons editor only Update stuff
9 Years Ago
WIP Unit selection projector stuff
9 Years Ago
PlayerTimeControl persisted.
9 Years Ago
PlayerCamera persisted.
9 Years Ago
Some more informative error logging and minor tweaks.
9 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
9 Years Ago
Hmf