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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
10 Years Ago
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
10 Years Ago
- Renamed Scenes/Islands to Scenes/Game - Moved startup_scene to Scenes/ root - Baked a new navmesh for island-0001 - Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list - Updated SceneCreationWizard to match new file structure - Adding some debug for GameManager Pause and Resume methods
10 Years Ago
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
10 Years Ago
Ignore cleanup
10 Years Ago
Deleting main_menu scene
10 Years Ago
- Added a simple MergeSceneWizard - World now included in startup_scene (removed game_bootstrap scene) - Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world) - Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
10 Years Ago
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
10 Years Ago
Disabling ZoneEcology spawning checks while I fix shit
10 Years Ago
Actually removing the file
10 Years Ago
Begone, MonoBehaviourExt.
10 Years Ago
Fixed Unit scale modifiers in spawn routines.
10 Years Ago
- 5.0.1 for top lels - Interior transition fix (was checking for wrong CameraMode)
10 Years Ago
Added Temperature attribute, which required some modification to the Attribute Simulator.
10 Years Ago
Merged from main
10 Years Ago
Preparing for fulfilling warmth need.
10 Years Ago
Added Simulator field to the Attribute editor
10 Years Ago
Quick fix for NavAgentMoveRandom using Group.AverageUnitPosition
10 Years Ago
Random wandering now uses average position of units in the group. Really dirty implementation because I couldn't work how to do it through IGroup properly :3
10 Years Ago
Improved handling of widgets in UnitDebug modal
10 Years Ago
First commit into Decision branch.
10 Years Ago
Worked in a more robust ID scheme for Buildings (for save/load).
10 Years Ago
Fixed Building issue causing loading not to work.
10 Years Ago
- Fixed Unit.Asset not being assigned during spawning in Group - GameManager.SubScenes list gets cleared on exiting to menu
10 Years Ago
- Dynamic shadow distance in PlayerQualityControls only works in-game now - Fixed Player being destroyed when exiting the game to menu - Fixed Pause modal not working properly - Fixed EditorOnly not being destroyed when loading the game from the menu - Re-generated Groups data
10 Years Ago
Merged from Persistence branch.
10 Years Ago
Merged with main again.
10 Years Ago
Fixed terrain normal and navmewsh bake for unit_so_test scene
10 Years Ago
Initial merge from main to persistence branch.
10 Years Ago
ZoneSeasons now uses TOD_Time events to trigger season changes
10 Years Ago
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
10 Years Ago
Fixed another issue with LoadGameFromSubscene...
10 Years Ago
Restoring unit_so_test terrain asset file that got corruped somehow
10 Years Ago
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
10 Years Ago
Quick fix for selection projectors always showing.
10 Years Ago
- Downgraded back to 5.0.0f4 - Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales) - Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene) - Added some timecontrol UI assets
10 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
10 Years Ago
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs - ZoneEcology spawning disabled while methods are re-worked
10 Years Ago
NavAgentMoveRandom picks positions actually relative to the parent transform
10 Years Ago
Some file cleanup
10 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
10 Years Ago
PlayerWeather persisted.
10 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
10 Years Ago
Commented out ZoneSeasons editor only Update stuff
10 Years Ago
WIP Unit selection projector stuff
10 Years Ago
PlayerTimeControl persisted.
10 Years Ago
PlayerCamera persisted.
10 Years Ago
Some more informative error logging and minor tweaks.
10 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
10 Years Ago
Hmf