repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
More influence map tinkering but kinda broken right now
10 Years Ago
Working on the persistence system still. Almost there.
10 Years Ago
- Added ZoneInfluence which creates and updates InflunceMaps, (currently with only 2d but with support for 3d trees) - ZoneInfluence currently creates two maps on world construction ForestDensity and TribeActivity - Added Zone tab to Debug UI which shows images for InfluenceMaps from the currently occupied Zone
10 Years Ago
Influence map experiments
10 Years Ago
- Navmesh for island-0002 - Added temporary toggle (GameManager) for mutliple zone spawn testing - Fixed GraphicsOptions Presets not being reset properly on cycle
10 Years Ago
Game scene list update and game manager loading tweak
10 Years Ago
Some SceneCreationWizard updates, added import settings check for splatmaps
10 Years Ago
- Working on multiple Zone spawning
10 Years Ago
Incredibly exciting options menu stuff.
10 Years Ago
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
10 Years Ago
- Removed some old utility scripts - Moved all image effects to the new C# versions
10 Years Ago
Adding new standard image effects
10 Years Ago
- Updated Behave to latest version. - Added external project GameSaveData using protobuf-net for game persistence state definition. - Added external project GameDataSerialization for AOT support (iOS requirement) in game persistence. - Added Persistence Manager and ProtoLoader which sets the base for the persistence system. - Added core persistence states of Manager - Added core persistence states of GameManager. - Added core persistence states of World, WorldZones, WorldWeather and WorldOcean. - Added core persistence states of Zone, ZoneEcology and ZoneSeasons. - Added core persistence states of Group. - Integrated persistence management with the Main Menu. - Disable Load button when save state is not existing. - Fallback to loading back up the Main Menu when loading fails, gracefully. - Added timeout on load of the game world, if the world doesn't get ready within an acceptable time limit (which it always does now on load due to remaining implementation requirements).
10 Years Ago
b22 and quality tweaks
10 Years Ago
- Fixed error in Group.cs (looking for old prefab) - Deleted Group prefab
10 Years Ago
- Fixed tribes not spawning correctly - Improved GameOptions a bit, now additional graphics options automatically set with quality level
10 Years Ago
- Added better spawn handling for player tribe
10 Years Ago
Reverted grass shader delete
10 Years Ago
- Fixed SmartObject Triggers not working (Physics option Raycasts Hit Triggers was false) - Fixed some Building prefab material and structure issues - Nuked a load of old shaders
10 Years Ago
Fixed a couple of behaviour issues
10 Years Ago
- Updated Water - Added Needs & Modifiers to Unit Debug UI - Cleaning up SmartObjects a bit
10 Years Ago
Made Unit Attribute debug a UIWidget in the game UI, toggled in the debug overlay Unit tab
10 Years Ago
- Debug Unit UI shows Agent attributes (select unit and hit f12) - Updated TOD
10 Years Ago
Unit interaction fixes and some Radial Menu tweaks
10 Years Ago
Fixed a couple of UI issues caused by assets moving around
10 Years Ago
TOD custom mats/textures tweaked
10 Years Ago
Removed some old TP stuff
10 Years Ago
10 Years Ago
More cleanup
10 Years Ago
Let's all be friends
10 Years Ago
Please don't freak out
10 Years Ago
Bit by bit so plastic doesn't freak out
10 Years Ago
Organising Content
10 Years Ago
TOD and Water Updates
10 Years Ago
10 Years Ago
- Cleaning up and re-organising /Content - Updated TOD and Water - Player Camera prefab tweaks
10 Years Ago
- Modal state fix. - AI Manager Reset and World Instance removal added when exiting a game
10 Years Ago
UI Modal work (pause, quit, etc)
10 Years Ago
UI tweaks, GameOptions skeleton suff
10 Years Ago
Replaced SceneAsset with AssetStorage (Rust backport) Rebuilt maps in island-0001
10 Years Ago
Fixing dem rays
10 Years Ago
Human Unit scale tweaks
10 Years Ago
- Plastic is my friend.
10 Years Ago
- Moved Unit Color Palette files into their respective Unit folders - Fixed PlayerUnitControls / Unit selection/hover issues - Tweaked Player a bit, now spawns in a sensible position and checks distance to ground before jumping to the player's tribe - Added RenderSettings.fogLevel to Biome.Season settings - Renamed IMouseInteractible to IMouseInteractable - Renamed "button_clicked" to "on_click" in IMouseInteractable - Tweak all UnitAsset scale variations - Some Unit cleanup - Renamed ActivityManager -> ActivityLogger - Tweaked SceneSaveHook to avoid Test scenes being dopped into Build Settings or game_scenes.txt
10 Years Ago
Removed BirdFlock third party, tweaked TOD settings
10 Years Ago
Just scene and TOD tweaks
10 Years Ago
Rock fixes, prefabs, tree tweaks.
10 Years Ago
Nuked all rock assets, reimporting from cleaned up sources.
10 Years Ago
Shader GUI fixes
10 Years Ago
Fixing CameraControls.IsFollowing check in PlayerUnitControls