repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
9 Years Ago
Cave test assets
9 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
9 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
9 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
9 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
9 Years Ago
Missed some files
9 Years Ago
- Added SSAO Pro - More tweaks and cleanup for unit editor window
9 Years Ago
Tinker tinker
9 Years Ago
Unified Attribute and Unite editor windows into a single tabbed window. Started on improved Unit listing and editor display
9 Years Ago
AttributeEditorWindow improvements
9 Years Ago
Fixed UnitAassetEditor loading issue
9 Years Ago
Fixed attribute creation in Agent
9 Years Ago
- AttributeSettingsModifiers now AttributeModifier. - AttributeModifier passed into Attribute constrcutor
9 Years Ago
Fixed UnitAssetEditor not saving AttributeSettingsModifiers
9 Years Ago
- Renamed Modifers to Effects - Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs - AttributeSettings management moving to UnitAsset inspector (WIP) - Lots of tweaks and cleanup accross relevant files
9 Years Ago
Initial work on UnitAssetEditor custom inspector stuff
9 Years Ago
Persisted PlayerBuildingControls Persisted Building Persisted Wall Persisted Wall Section
9 Years Ago
Laid the groundwork to properly persist buildings and walls.
9 Years Ago
Unit AI, Agent and Attributes are now persisted.
9 Years Ago
Consistency cleanup for asset listing in editor windows
9 Years Ago
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc) - Added skeleton wizards for Needs and Modifiers - Added UnitEditorWindow with basic asset listing and inspector selection
9 Years Ago
Moving some editor scripts into more sensible places
9 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
9 Years Ago
Updating ignore for root folder csproj
9 Years Ago
Added AgentAttributeWizard for creating new attributes
9 Years Ago
Added TOD persistence.
9 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
9 Years Ago
Camera now spawns in the correct position over the player tribe after load.
9 Years Ago
Load almost there.
9 Years Ago
Crashing load code...
9 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
9 Years Ago
Building prefab layer setting
9 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
9 Years Ago
Missed somed
9 Years Ago
Merging some tweaks to the wall placement code I wrote while away
10 Years Ago
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
10 Years Ago
Cleaning up wall placement code a bit, pieces in each wall section are now distributed properly using spacing value from Building prefabs
10 Years Ago
- Cleaning up some of the World/Zone readying coroutines that were causing some hangs when loading from an existing subscene directly - Tinkering with wall placement in PlayerBuildingControls
10 Years Ago
GI Bake setting should fix build crap
10 Years Ago
- Some building placement work towards wall stuff
10 Years Ago
- Ported ProcessedTexture util and related files from Rust - Tweaked SkyDome light properties - Cleanup and improvements to influence map stuff - Added dynamic shadow distance based on player distance to ground
10 Years Ago
Fixed dynamic infuence maps not updating properly
10 Years Ago
Merge from influence maps
10 Years Ago
Updated TOD and Water. Reverted startup scene change
10 Years Ago
Standard lighting model changes for RC3
10 Years Ago
Fixed absolute path dependencies in the external persistence projects.
10 Years Ago
Adding the .csproj names for the game persistence projects and modifying the ignore config.
10 Years Ago
Adding solutions for external projects.
10 Years Ago
Merge from main