19,298 Commits over 1,614 Days - 0.50cph!
TOD updated
Added Biome assignment to scene wizard
Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
- Added SceneCreationWizard (via Tools > Create Island Wizard). Streamlines the creation of new game scenes and management of the game scenes list.
- Hacked up RuntimeScenesInBuild to load scene list from txt file.
- SaveSceneHook now updates scene list txt file
- Removed some missing components on unit/group prefabs
- Removed some unused TP assets and scripts
Updated TOD and Water
Updated template_scene
Updated TOD. Removed various old utility scripts and third party assets.
Nuked all game island scenes. Moved scenes into new folder setup.
Actually the last scene commit.
Last load of scene stuff before the purge
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
Scene stuff and a quick fix for biome/ocean issues
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene
Removed customized deferred shader; reverted back to built-in
Updating Third Party stuff. Scene things.
More ocean tweaks, arctic biome + tod, scene stuff
Updated to UnityVS 1.9.8.0
Fixed spawn reliability and raycast success issues.
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
Added MultiGroupAgentController util class
Tweaks to GroupAgents util classses
Added GroupControllerEditor, with Spawn Units button
Updated todDustStorm settings
BiomeManager LoadBiomeTODSettings now uses the new TOD LoadParameters method
Arid scene/biome/tod updates
updated whale game asset with skinned version, added jump anim
Updated TOD
Campfire prefab tweaks