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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
- UI Screen tweaks - Trees now on their own Layer (helps with camera raycasts) - Nuked Amplify LUTs (to re-done) - Renamed PlayerCameraControls to PlayerCamera and refactored input a bit, improved edge scrolling timeout used after grab move and mouse orbit
10 Years Ago
- Improving UIManager/UIScreen transitions via an animated transition overlay (GUI/Overlay in startup_scene.unity) - Added base UIWidget class, made RadialMenuWidget derive from it - Subscreen and Widget exection forwarded through UIScreen
10 Years Ago
Merged
10 Years Ago
Some radial menu work
10 Years Ago
Unity5 b20 shader update
10 Years Ago
EventManager is now ActivityManager with some additional groundwork laid for Activity types
10 Years Ago
- Added check for Debug.IsDebugBuild to MonoBehaviourExt Logging methods - A little Group cleanup
10 Years Ago
Scene/biome tweaks which should fix loading hang on standalone/steam build
10 Years Ago
- Fixed some Unit prefab issues causing NavAgent errors - Added a check for Player.CameraControls.IsFollowing to Player.UnitControls mouse interaction stuff
10 Years Ago
- Added PlayerCameraEffects to control post FX associated with various camera functionality (e.g. following a Unit)
10 Years Ago
Minor path edit to my savefile path.
10 Years Ago
- Camera fixes and settings tweaks - Added "Follow Selected Unit" button (bound to F)
10 Years Ago
- Added back in Behave's r622 CoreOnly dll of protobuf-net. - Disabled the r622 Full/unity dll of protobuf-net. - Rewrote the ProtoLoader to get disabled when using the CoreOnly dll of protobuf-net. - Game now works again.
10 Years Ago
- Updated Behave to 2.5 - Upgraded Protobuf-net to full unity 622 (with Behave support) - Misc Log touchups throughout codebase - Implemented GameSaveData external project that generates a protobuf dll for Plugins/Before/ - Implemented GameDataSerializer, for AOT support, the generated dll also copied into Plugins/Before/ - Wrote a save/load test when GameManager awakes.
10 Years Ago
- Renamed SceneHolder to Scene - Added Events manager skeleton - Nuked several redundant utility classes - Re-wrote PlayerCameraControls
10 Years Ago
Made a pass on replacing Debug.Log with Log and Error in our Manager classes.
10 Years Ago
Moved GameManager int to Start, some AudioManager tweaks
10 Years Ago
- Added support for Object context to our Debug.Log layer - Added convenient Error function, that automatically adds LogLevel.Error.
10 Years Ago
- Some small restructuring of startup_scene - More robustness to MonoBehaviourExt - More robustness to Manager - Misc updates to classes inheriting Manager - Small touchups to Audio Manager.
10 Years Ago
- Added MonoBehaviourExt for better logging and error handling - Added ErrorMessageBox, laying the groundwork for displaying error messages through convenient methods. - Touched up on Manager, GameManager and Player classes a bit.
10 Years Ago
AudioManager AudioState
10 Years Ago
Player now instantiates itself from Prefab, so that we don't have to pray that GameManager always does so first.
10 Years Ago
Since Extensions is only used internally, I set it to protected.
10 Years Ago
- Fixed some building prefab issues - Improved FreeCamera and PlayerCameraControls.CameraMode switching
10 Years Ago
- AudoManager groundwork for randomised music. - Cleaning up AudioMixers, adding groups and snapshots for transitions using GameManager.GameState - Added some in-game music files - Cleanup of PlayerTimeControls for TimeScale minipulation
10 Years Ago
- World init "callbacks" added to GameManager coroutines. - Player tribe spawning added, temporary hacky Player positioning in Player.initialize();
10 Years Ago
- TOD updated. - Made comment headers in all scripts consistent - A little scene work
10 Years Ago
- Tweaking TOD. - Main Menu UI updates - GUI asset cleanup
10 Years Ago
Prefab updates
10 Years Ago
Beta 19. Updated TOD. Updated Water.
10 Years Ago
Merged from core refactor
10 Years Ago
Merged AI commit from main
10 Years Ago
UIScreen work, starting to setup support for subsreens and modal overlays.
10 Years Ago
refactor woops
10 Years Ago
- Removed GroupController prefabs, single prefab now used for spawning. Groups are spawned using GroupAsset data from Biome, spawned through ZoneEcology. - Renamed GroupController to Group, UnitController to Unit, Unit to UnitAI. - Removed old TOD Settings - Remved WorldEcology component - Moved Biome Seasonal transitions into ZoneSeasons - Added Fauna (UnitAsset) lists to Biome
10 Years Ago
AI work related to Attributes, States, Needs, Modifiers and Smart Objects.
10 Years Ago
- Fixed StartupUI timing issue. - Fixed NRE in ZoneBiome
10 Years Ago
Restoring Scripts/Editor/World stuf that plastic didn't like
10 Years Ago
- WorldManager refactor. - Zones now managed by WorldManager, zone loading storage added to GameManager. - Laying groundwork for Biome driven animal spawning. - Added some basic transitions to UI - Exposting AudioMixer params to UI for music control over game startup and management
10 Years Ago
Missed a bit
10 Years Ago
Fixed some missing shaders on player camera prefab
10 Years Ago
Fixed some issues with UnitView's prefab setup helper Fixed anim controller issue with human female unit view prefab Moved some scripts
10 Years Ago
GroupsManager now properly initaliasing units, delegate fixed with PlayerUnitControls (a little dirty for now)
10 Years Ago
Added PlayerUnitControls component
10 Years Ago
Removed redundant BuildThis SO/behaviours
10 Years Ago
- New GameManager supports loading from a subscene in the editor. - More Manager cleanup and core refactoring
10 Years Ago
More core manager refactoring. - Wrote new GameManager with game startup, UI management and scene loading - Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler - Fixed scene list not loading in standalone build - Nuked some more old crap
10 Years Ago
Refactoring, deleting old code.
10 Years Ago
Beta 18. Some asset cleanup TOD settings cleanup
10 Years Ago