1,877 Commits over 1,157 Days - 0.07cph!
fixed water subversion issues , tweaked fog
Added frontend light setups for celeb cams
Toned down ambient setting
Set Mavis geo to cast and recieve shadows.
Removed punch shot, replaced with force modifier and rock ball
Added debug special move override
Charged shot now flashes
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
Applied lights so appear in other scenes
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Updated character shaders
Added a specific quality level for Xbox
Characters material balance work for FE and in-game.
added new forcefield to art/props folder
Added rockball breakup effect
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
Adjustments to make it easier to hit rock ball special
Switched forcefield to prefab
added new cartoony fog to swamp court
tweaked gloss on water
made new fog emit slightly less particles, made slightly more alpha-ed out
Added Lion-El character selected anim
Added trigger & hooked up animator to play anim on selection
Started reworking shield effect, can now take multiple hits
Fix for shield special override
Added keyframe in shield anim
Setup up the right hand celeb player to have its own camera
Changed camera cull and toned down screen shake on rockfall in WW
Updated front end char select
Character Select Camera prefab added
Switched shader on jetpack smoke material
Latest shield changes - now above net, needs 3 hits to break
Lion-El forehand dive & events
Added simple sound manager and some effects for when powerup is randomising
Award bonus for powerful shots
Toned down default max ball power
Improved camera movement
Changed test court camera cull settings
Improved two player selection
Can now lock off characters
Added soundcache to front end
Added extra UI camera, switched transition
Remove shield at start of next point
Character material balance, FE and in-game. Reduced