1,877 Commits over 1,157 Days - 0.07cph!
Lion-El : updated run east
Fixed return to front end
created high poly swamp court rib cage, low poly and unwrapping low poly
Removed old menu and prefabs
Lion-El : Updated backhand stretch, exported backhand anims, added events
Updated character select, can now start game!
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
Dust slide effect + script
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
added Dylan's 2DVFX folder to unity project
Added LionEL to anim viewer
Updated Metas
Started anim controller
Updated Lion-El ready anim
Included teeth in blendshapes and straightened limbs etc where requested.
Character 07 final assets. Blendshapes and all textures.
Lion-El forehand body & stretch anims + events
Updated Lion-El rig & added anim template
Character 07 assets. Working on BS and expressions.
pro-optimised trees and roots, rebaked vertex lighting and re-exported.
populated swamp environment with new roots and trees, and now added swamp plants
removed old materials
Lion-El forehand maya source file tests
created swamp_court_ground high and low meshes, baked out and textured. Added to swamp_court unity scene, added trees and roots and starting to populate scene
WIP Lion-El forehand anim
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
added new trees to unity scene, creating buildings in max
Running Hits for Igor - Updated controller, shot selector, config table
Added Igor backhand run
Updated WIP Lion-El rig
Added priorities for shots
Changed the shot selection again
added trees and roots to unity swamp scene, set up wip materials
combined swamp trees and roots, added leaves and mushrooms, lit all variants
Updates to the running hit calculation
textured roots and tree trunks for swamp court
Separated out shot selector
Added extra transition from run->runhit
refactoring shot selector
combined all roots unwraps, baked out lightmap
prep for running forehand