1,877 Commits over 1,157 Days - 0.07cph!
Added running hit to Igor in viewer
Added Igor forehand run anim ( for testing)
unwrapped all trees and roots
added Mavis smash to config, added extra transitions to speed up hit -> run
TENN selection screen idle
re-exported TENN forehand stretch
TENN meta + config changes
created high poly tree trunks and tree root models, creating low poly
tweaked alpha on swamp_court_plants_2.psd
Collision added to test court
Fixed position script
Added layer and light for frontend
Adjusted right hand position for player
added swamp plants to unity and set up materials
textured up swamp plants alpha and combined in to proper meshes
Updated char select prefabs with position script
Mavis selection screen idle
added swamp_plants_diffuse_1, creating alpha texture
Added death anims to controllers Mavis/Igor
Change material on Igor char select
looped breathe
added animation switch
Added Igor select screen idle
Updates to anim view and game scenes
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
Fixed closeup cam
updated frontend scene
Updated character prefabs to have multiple points for positioning
Correctly adds close up player prefab
Mavis special move & events
Added Elvis special move event
modelled and unwrapped swamp plants
Removed characters from in game nodes, updated character select
Elvis char select prefab and celeb controller
Added TENN win / lose anim controller and updated prefab
Made all win/lose anims match & added variants
zbrush modelling swamp plants
Updated celeb window and anims
added fish bones 1 and 2 with materials to unity scene, textured
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
added torch animation controllers to swamp court to make lights flicker
Disabled overlays (for now)
Added UI overlays for end points
textured and exported fish skull to swamp court env, set up material.
Further work on Frontend UI