1,877 Commits over 1,157 Days - 0.07cph!
Added run tag to controllers
Exposed accel values and ability to switch between code driven and anim driven translations in config script
Updated logos
removed unused prefab
Stopped player moving through net
Updated code for showing Mavis Racket
Added hit tags to Mavis anim controller
Added delay to serve bar visibility
Can now transition out of serve early - anim controller dependant
Character material adjustments. Increased shadow intensity in frontend lights.
removed ball collision from water plane. Added new court collision. Added new forcefield
tweaked forcefield shader to input blend texture
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
updated forcefield_glow shader to work on xbox one and ps4
experimenting with adding a slight pull to the ball when moving towards racket
added forcefield collision component to forcefield shader
Lion-El special move & events
Fixed the celeb cam rendertarget size
Switched to Async loading for main scene
Added loading ball
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
fixed barrier ends and barrier sparks anim controllers for the forcefield
Lion-El running forehand & backhand
Updated shield to work in game
added swamp moss to swamp court
Added smoke when pushed back
Increased pushback on rock ball hit
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
TENN-15 running forehand & backhand
Switched an effect to use the effect manager and recycler
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
added wip leaves particles to cloud city
experimenting with new Igor running hits
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
Quadautoms materials, textures and placeholder meshes.
Quadautom materials changes.
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
re-added clouds to cloud city env
re-added clouds, added incidental animations, tweaked lighting
tweaked glass plane in cloud city court to reflect players correctly
added dylan's explosion to unity