1,877 Commits over 1,157 Days - 0.07cph!
Added charge shot property to shader
finished court play area, added mats and new textures, adding walls
Added charged shot effect
Updated replay cameras, toggle DOF and positions
Modified racket collision checks
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velocity boost for ball now based on time
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
made test court environment steeper to show off background more, moved grass, tweaked water, added buildings
Alternate texture for Igor
Moved name, prefab name etc to config file
Can switch materials on characters now
Keep special if it's been awarded but power bar depleted
Switched ball marker on lobs to show ideal smash position
Latest Steamworks and Lobby WIP
Connect to steam lobby, show lobby players
added Igor last ditch forehand
Modified redist script to copy both plugins
Fix for consuming special
Added Igor backhand rushed
re-export of Igor forehand rushed
Network data transfer test
Character line-up for renders assets.
Basic packet manager / dispatcher
Deleted old CS scripts
Can select character in online mode
transition to network game
Removed legacy network RPC call, replaced with new transfer
Fixed network owner issue
Gamemanager now has option for specials - temporarily disabled for online
making collision bigger on courts
Removed spec values from materials. Increased fog distance to 60.
Added char09 Owl assets to line-up scene.
Lobby name now stored, started matches should be ignored, camera focuses on correct player
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Line-up material adjustments. Added cape to Owl.
Elvis run now uses the correct movement type and fixed wrong parameter
Changed run threshold values
Moving Elvis in code
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